The well has become... wider?
[p][/p][p]
[/p][p]Hello fellow Well-Dwellers![/p][p]Unwell has just received a solid injection of new content![/p][p][/p][p]Content[/p][p]• New interactive models! Including our very own well, which now greets us right at the beginning. With the new model, the logic of interacting with it has also changed.[/p][p]• A new UI element that shows how long you can withstand the grip of the well.[/p][p]• New letters from previous residents of the well![/p][p]• The protagonist reacts more often and more intensely to what is happening around him. He also comments on it more frequently.[/p][p]• Lots of new interactive elements![/p][p]• New visual effects![/p][p]Improvements[/p][p]• Using items on environmental objects is now easier.[/p][p]• More light during the escape from... a certain place.[/p][p]• Entering points of interest is now smoother.[/p][p]• Improved item pickup detection. Picking up objects should now be easier.[/p][p]• Expanded fatigue system. Each weapon now has its own wear level.[/p][p]• Expanded attack mechanics. Each weapon now has its own attack charge time.[/p][p]• Improved climbing on larger stairs.[/p][p]• The structure of levels available in the demo has been expanded and refined.[/p][p]• More light directed toward places worth paying attention to.[/p][p]• Added the ability to speed up dialogues.[/p][p]• Cycles occurring in the well have been balanced.[/p][p]Bug Fixes[/p][p]• Improved item combination logic. Items no longer remain in quick access after being consumed.[/p][p]• Improved logic for the protagonist stopping in specific places.[/p][p]• The cursor should no longer disappear when it is needed.[/p][p]• Improved cursor icon changes when looking at interactive elements.[/p][p]• Removed many smaller bugs.[/p][p][/p][p]Anaesthetic Discord![/p][p]Thank you for standing against the gray with us.[/p][p]— Head Protégé[/p][p][/p]