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Unwell 17th update!



Unwell Demo received its 17th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

TWEAKS/FIXES

- jumping got additional touch to prevent hiccups.
- more performance tweaks, to make the game less resources consuming!
- resolved some minor bugs.

Whats next? More performance work, changing the items icons, and adding more content πŸ™‚

Level3 got its own pathfinding implemented, next steps are to finish the riddles in the level, add not so friendly NPC’s, and a surprise confrontation at the end. We are getting there πŸ™‚

Thank you for standing against The Gray at our side.
The Head Protege

Unwell 16th update!



Unwell Demo received its 16th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

TWEAKS/FIXES

- tutorials got a nice rework to better support your descent πŸ™‚
- jumping logic got a huge rework, so there will be no more breaking the laws of physics πŸ˜‰
- plenty main mechanics scripts got reworked for saving resources. The game should run noticeably faster. There is a lot more to do in that matter πŸ˜‰
- removed some typos.




Thank you for standing against The Gray at our side.
The Head Protege

Unwell 15th update!



Unwell Demo received its 15th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

CONTENT

- The key to find in level 2 is now more visible and interactive. It will be easier to deduce what to do.
- The in-game menu now has settings where you can change graphics quality on the fly πŸ™‚
- The in-game menu now has a controls review option.
- Quickslots now save along with your progress, so you won't need to reassign them with every death. Quality of life improvement! πŸ˜€

TWEAKS/FIXES

- The fall damage animation logic has been reworked to be played properly every time. Falling hurts the protagonist, and we do not recommend doing this anyway.
- Entering and exiting the inventory is faster now, another quality of life improvement! πŸ˜€
- Observation logic has been reworked slightly, allowing you to interact with more items in the scene πŸ™‚
- Field Of Vision has been tweaked so you can see more, whether you want it or not.
- Protagonist item combination comments have been moved to a place where they can actually be read.
- Combination logic has been reworked. For instance, you can now fill the lamp with more oil refills at once πŸ™‚
- Quality settings are now bug-free. At least we hope so πŸ˜‰
- Some typos in letters and object descriptions have been fixed.
- Protagonist running/walking/landing sounds have had their logic changed, so now you will be able to hear all the commotion you make. We strongly advise against it.
- Unread notes in the inventory are more conspicuous. Please read them.
- The crowbar in level 1 is now more visible.

With every passing day, we are closer to updating the game with level 3. If you would like to check it out, reach out to us and ask for a special code to see what the level will be all about πŸ™‚

Thank you for standing against The Gray at our side.
The Head Protege

Unwell 14th update!



Unwell Demo received its 14th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

CONTENT

- The quickslots got their respective numbers to make life easier.

TWEAKS/FIXES

- resolved some visibility issues regarding the not so friendly well dwellers. They should be easier to spot
- resolved some pathfinding issues for them as well.
- made them... more bearable to confront. Still not recomended.

Level3 is still in the making - and we made plenty of progress. The main logic of the level is almost finished, there will be more not so friendly dwellers to meet, and a big surprise at the end of the level :)

Thank you for standing against The Gray at our side.
The Head Protege”

Unwell 13th update!



Unwell Demo received its 13th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

CONTENT

- we decided to give more (and we mean a lot) our personal touch to the game, consistently replacing assets of the game for our own, starting with... well you can see it in the demo :)

TWEAKS/FIXES

– Some more optimalization tweaks
- the eyes of your main antagonist are more... vicious.
- resolved some visibility bugs, more to come!

Level3 is still in the making, but we will get there. Sooner or later :)

Thank you for standing against The Gray at our side.
The Head Protege”