August update released!
[p]The latest update for GameGuru Classic is now out, and we can report more fixes since the March 2025 update. Here is a list of the fixes and improvements:[/p][p][/p][p]Correction to GetEntityCollBox(e) reference in global.lua[/p][p]New Lua Command - PlayableArea(minx,maxx,minz,maxz)[/p][p]Adds missing Lua commands to global.lua[/p][p]New Lua Command - GetLimbPosAng[/p][p]Improved Collectable Keys[/p][p]3rd Person Weapon Fire Disabled When Submerged[/p][p]Modified Syringe.fpe to use healthboost.lua[/p][p]Correction to local GetEntityCollBox(e) reference in global.lua[/p][p]Edit playable map area and adds a new Lua command to dynamically change area[/p][p]Adds the following missing Lua commands to global.lua[/p][p]GetLut() - Return Current LUT[/p][p]ChangeTexture(e,texturepath) -- Change Entity Texture[/p][p]PlayVideoOnEntity(e,videopath,v) -- Play Video On Entity[/p][p]StopVideoOnEntity(e) -- Stop Playing Video On Entity[/p][p]IsVideoOnEntityPlaying(e) -- Return if Video is Playing on Entity[/p][p]MsgBox("string") -- Display custom confirmation dialog Box[/p][p]ResetFade() -- Resets fade[/p][p]Collecting keys will now display the name of the key entity[/p][p]Bug Fix - Classic startup crash, caused by loss of announcement system[/p][p]Changes the Heal Zone marker so that it has a green color to suggest health[/p][p][/p][p]For more details you can visit our GitHub commit history here: https://github.com/Dark-Basic-Software-Limited/GameGuruRepo/commits/master/[/p][p][/p]