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2022 Season 3 Patch 3 [2022.07.22.04]

This Patch contains some updates and fixes for the 2022 Season 3 Release.
You can find the Release Notes for this Patch below, or on the iRacing Forums here: https://forums.iracing.com/discussion/26617/2022-season-3-patch-3-release-notes-2022-07-22-04





This Patch contains a variety of updates and fixes for the 2022 Season 3 Release, as well as the release of the brand new 2022 laser scan version of Indianapolis Motor Speedway - Road Course!





iRACING UI:
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Go Racing
Resolved a starting time display issue in the Series and Hosted modals when GMT clock formats are enabled.


Cars
Car-specific rules are now displayed in a few places to make understanding unique cases with some cars easier. This includes on a Car’s info page, and while loading into a Session using a car with special rules. Special Rules info includes information about wing adjustments, hybrid systems, Push-2-Pass, and tires.


AI Racing
AI Racing is now available at Indianapolis Motor Speedway - Road Course!
Fixed an issue where AI Roster car numbers could conflict with player car numbers in Race Results.


SIMULATION:
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Graphics
Fixed an issue for single monitor full-screen mode with AMD FSR enabled.
Fixed an issue with low resolution particles while AMD FSR is enabled.
Fixed an issue with window resizing with AMD FSR enabled.
Fixed an issue where night lighting could flicker inside cockpits in very bright areas of night tracks when HDR is enabled.


Virtual Reality
Two new settings options, “UIScreenDistCM” and “UIScreenWidthCM” have been added to the [VR] sections of the “rendererDX11.ini” files.
- - These new distance settings specify the depth and width (measured in centimeters) where the UI screens should render in world space. Generally, if you scale the distance you also want to scale the width about the same amount to keep the apparent size of the screen about the same, otherwise the screen may become too tiny or too large to utilize.
When the Sim is launched from the iRacingUI with a specific display device request (OpenVR, Rift, OpenXR, Monitors), the Simulator will no longer try to detect/initialize unrelated VR HMDs/runtimes unnecessarily.
Fixed the OpenXR re-centering issue where the head position tracking would be in the wrong direction after re-centering. For example, if the re-center rotated 90 degrees, the position tracking would be off by 90 degrees.


CARS:
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NASCAR Camping World Truck Series Class Trucks
iRacing setups have been updated.


NASCAR Xfinity Class Cars
iRacing setups have been updated.


ARCA Menards Chevrolet Impala
iRacing setups have been updated.


Chevrolet Corvette C8.R GTE
iRacing setups have been updated.


Dallara IR18
The logic used to trigger backfires has been updated.


Dirt Late Model
(ALL) - Contingency decals have been updated for the 2022 Season.


Dirt Modified
(ALL) - Contingency decals have been updated for the 2022 Season.


Dirt Sprint Car
(ALL) - Tire side-wall friction has been reduced slightly.
(ALL) - For the New Damage Model, the broken actuator models have been updated to better reflect damage when the wing is ripped off.
(ALL) - For the New Damage Model, top wing break threshold has been increased slightly.
(ALL) - Contingency decals have been updated for the 2022 Season.


Dirt Sprint Car Non-Winged
(ALL) - Tire side-wall friction has been reduced slightly.


Dirt Street Stock
Contingency decals have been updated for the 2022 Season.


Dirt UMP Modified
Contingency decals have been updated for the 2022 Season.


Radical SR10
For the New Damage Model, some damage morphs have been improved.
For the Old Damage Model, fixed an issue where the mirror stems were not removed when the nose was detached.
Fixed an issue with headlights disappearing at certain camera angles and at certain track positions while using the New Damage Model.
Fixed an issue with headlight color while using the New Damage Model.


TRACKS:
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Atlanta Motor Speedway
(Oval) - Barriers in the Turn 3 area of the road course are now comprised of solid matter.
(Oval) - Fixed an incorrect penalty for driving very close to the grass on pit road.
(Oval) - Removed an outdated Monster Cup Series logo at Turn 3.


Circuit Gilles Villeneuve
For Track Rules, fixed an issue where a 1x was not being triggered if four wheels were over the curb at the apex track limits for Turns 8, 9, 12, and 13.


Indianapolis Motor Speedway
NEW TRACK CONFIGURATION!
- - A new track configuration, Road Course, has been added to this track!
- - This track configuration utilizes the modern layout design and brand new 2022 laser scan data.
- - This new track configuration is immediately available for all current owners of Indianapolis Motor Speedway.
- - The original Road Course track configuration has been appended with “- 2009” to denote its laser scan date and remains available for use.
- - Add Indianapolis Motor Speedway, and the brand-new Road Course configuration, to your digital racing landscape by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=448
AI Racing is now available at Indianapolis Motor Speedway - Road Course!


Pocono Raceway
Removed a phantom barrier near pit entry.

2022 Season 3 Steam Hotfix [2022.07.06.02]

This Hotfix contains a small change to the method which Steam uses to launch iRacing.

No content or sim changes have been made in this update.

2022 Season 3 Patch 2 Hotfix 1 Release [2022.07.06.02]

See the full Release Notes below, or on our Members Forums here:
https://forums.iracing.com/discussion/25707/2022-season-3-patch-2-hotfix-1-release-notes-2022-07-06-02#latest





2022 Season 3 Patch 2 Hotfix 1 Release Notes [2022.07.06.02]

This Hotfix contains some fixes and updates for the 2022 Season 3 Patch 2 Release, as well as the addition of native support for OpenXR!



iRACING UI:
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Display Mode
OpenXR is now a selectable option in the Display Mode picker menu.

Profile Widget
Awards which have been awarded multiple times now show additional tooltip information that differentiate each.

Profile
Fixed an issue where Profile Info updates do not appear after saving them until the page is refreshed.

Time Attack
Fixed an issue where some Time Attack Competitions were showing as “Multiclass” when they only had multiple cars in the same class.

iRacing Awards
Fixed an issue where the “First Win” Award was only finding asphalt Oval data.


SIMULATION:
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New Damage Model
The algorithm for handling tires colliding with dirt surfaces has been updated for increased accuracy, particularly for surface normals and bumps.

Virtual Reality Devices
Native OpenXR support has been added to augment our native Oculus VR and OpenVR support.
- - You may select OpenXR from the Display Mode picker in the iRacingUI before launching the Simulator. The OpenXR option will only show as available if the currently "active" OpenXR runtime selected on your PC reports that it is compatible with your HMD. In order to do this, first you will need to make sure you have the best OpenXR runtime set as "active" on your PC. There are several different OpenXR runtimes available, but only one is "active" on your PC at a time. And you want to make sure the "active" one is the best one for your HMD.
- - - - NOTE: depending on your HMD, more than one runtime may be compatible, but only one is best. For instance:
- - - - - - If using an Oculus HMD, you should use the Oculus OpenXR runtime directly, but you still have the option to try the SteamVR OpenXR runtime (Not worth trying).
- - - - - - For Windows Mixed Reality compatible HMDs, you should first try using the Windows WMR OpenXR runtime (over SteamVR), but often these HMDs can also fall back to SteamVR's OpenXR runtime.
- - - - - - For other HMDs, such as the Valve Index, the SteamVR OpenXR runtime is what you want.
- - - - - - And there are also other OpenXR runtimes by some other HMD manufacturers.
- - Generally, you should use the VR application software for the HMD to select its OpenXR runtime as "active". For instance:
- - - - To select Oculus as active, you run the Oculus App, and in the settings, there is a button to make Oculus the active runtime (if it is already active it says that and the button is disabled).
- - - - To select SteamVR's OpenXR runtime as active, launch SteamVR, and there is a similar button inside the steamVR settings to set it active.
- - - - To select the Window's WMR OpenXR runtime as active, one method is to install the Microsoft "OpenXR tools for Mixed Reality" application, and use its settings to select WMR's runtime as "active".
- - NOTE: There is a compatibility issue with the third party OpenXR toolkit application. The developer is aware of the issue. If you have that third party tool installed, and the Simulator crashes during startup when using OpenXR, you can go into that toolkit application and temporarily disable it while running iRacing using its settings. The Simulator is using an OpenXR feature correctly, but the Toolkit doesn't support that feature yet.


CARS:
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Dirt Sprint Car
(ALL) - For the New Damage Model, the broken actuator models have been updated to better reflect damage when the wing is ripped off.

Radical SR10
For the New Damage Model, some damage morphs have been improved.
For the Old Damage Model, fixed an issue where the mirror stems were not removed when the nose was detached.


TRACKS:
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Atlanta Motor Speedway
(Oval) - North is now north.
(Oval) - Ambient occlusion for posts has been updated.
(Oval) - Pavement textures have been darkened.
(Oval) - Fixed an issue with some dark lines appearing in the grass.


2022 Season 3 Patch 2 Release [2022.06.30.02]

This Patch contains a variety of updates and fixes for the 2022 Season 3 Release, as well as the release of the brand new 2022 laser scan version of Atlanta Motor Speedway - Oval, AND the addition of the New Damage Model for all five versions of the Dirt Sprint Cars!

Check out the full Release Notes below, or on the iRacing Forums here:
https://forums.iracing.com/discussion/25393/2022-season-3-patch-2-release-notes-2022-06-30-02#latest


========================================================================
2022 Season 3 Patch 2 Release Notes [2022.06.30.02]

This Patch contains a variety of updates and fixes for the 2022 Season 3 Release, as well as the release of the brand new 2022 laser scan version of Atlanta Motor Speedway - Oval, AND the addition of the New Damage Model for all five versions of the Dirt Sprint Cars!



SIMULATION:
--------------------------------------------------------------
Race Control
Fixed an exploit that could allow drivers to subvert the race control requirement to use multiple dry tire compounds during the race when it was enabled. This exploit included towing your car during the pacing lap and changing tire compounds while waiting for the green.

New Damage Model
Fixed an issue where engine damage due to collisions was inadvertently disabled with the 2022 Season 3 Release. Engines now receive damage from collisions once again, so drive safely!
Adjusted the manner in which suspension damage is repaired, particularly if the suspension was bent or twisted.
- - The repaired state should be more realistic, leaving some bend or twist in the suspension while still improving it.
The friction coefficient for concrete walls has been increased slightly to make wallriding less advantageous.
Fixed some inconsistencies with how an opponent car or car part would signal the player car that it was having an impact moment.

Graphics
If compute shaders are disabled, do not instantiate the AMD FSR post-processing effects.
Fixed a critical issue where recentering VR using the recenter HMD control, without VR active could crash the Simulator.
Fixed an issue with AMD FSR with multiple monitors while having SMAA enabled in cockpit view.
Fixed an issue with AMD FSR with fullscreen mode.
Fixed an issue where the VR mirror window would not resize correctly when AMD FSR modes were active.

Cars
Dashboard gauge bloom parameters have been updated to the latest parameters. This update affects all stockcars and trucks.

Environment
Fixed an issue with the lightmaps for ambulance sirens.


CARS:
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NASCAR Classic 1987 Cars
iRacing setups have been updated.

NASCAR Cup Series Cars
iRacing setups have been updated.

NASCAR Next Gen Cars
Some vehicle damage visual effects have been updated.
iRacing setups have been updated.

NASCAR Camping World Truck Series Trucks
iRacing setups have been updated.

NASCAR Xfinity Cars
iRacing setups have been updated.

[Legacy] NASCAR Cup Cars
iRacing setups have been updated.

[Legacy] NASCAR Xfinity Cars
iRacing setups have been updated.

ARCA Menards Chevrolet Impala
iRacing setups have been updated.

Chevrolet Corvette C6.R GT1
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Chevrolet Corvette C8.R GTE
Fixed an issue in the iRacing UI where some fixed paint schemes would appear extra dark.

Dallara F3
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Dallara IR18
The sounds used for backfire effects have been updated.
iRacing setups have been updated.

Dallara iR-01
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Dirt Late Model
(Pro & Super) - Idle speed and engine start sounds have been improved.

Dirt Sprint Car
(ALL) - The New Damage Model is now enabled for these cars!
(ALL) - Tire spin blur effect has been updated to better match the actual tire speed.
Hop into these dirt slinging machines by purchasing them from the iRacing Store here:
- - https://members.iracing.com/membersite/member/CarDetail.do?carid=80

Dirt Sprint Car Non-Winged
(ALL) - The New Damage Model is now enabled for these cars!
Hop into these dirt slinging machines by purchasing them from the iRacing Store here:
- - https://members.iracing.com/membersite/member/CarDetail.do?carid=87

Dirt UMP Modified
iRacing setups have been updated.

Formula Renault 2.0
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Formula Vee
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Indy Pro 2000 PM-18
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

iRacing Formula iR-04
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold has been lowered so that the car will not be released from pit lane in a dangerous state.

Porsche 718 Cayman GT4 Clubsport MR
Headlight flares now move properly with the headlights after they have taken damage.

Porsche 911 R GT3
Aerodynamic balance has been moved rearward for improved high-speed stability.
iRacing setups have been updated.

Radical SR10
Aerodynamic penalties for the Old Damage Model have been updated to prevent the car from excessively lifting off the ground when it has front-end damage.
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Silver Crown
iRacing setups have been updated.

Skip Barber Formula 2000
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

USF 2000
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
iRacing setups have been updated.

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012
Fixed an issue with left-rear shocks.
iRacing setups have been updated.

[Legacy] NASCAR Truck Chevrolet Silverado - 2008
iRacing setups have been updated.


TRACKS:
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Atlanta Motor Speedway
NEW TRACK CONFIGURATION!
- - Atlanta Motor Speedway - Oval has been updated to utilize the 2022 track surface scan data and new banking profile!
- - To accommodate this change, the original Oval has been appended with its original laser scan year, “2008”. Also, the Road Course and Legends Oval were appended with 2008 to match.
- - All customers who already own Atlanta Motor Speedway have immediate access to this new track configuration.
Purchase Atlanta Motor Speedway from the iRacing Store here:
- - https://members.iracing.com/membersite/member/TrackDetail.do?trkid=447

Autódromo José Carlos Pace
Fixed an issue with bumps on the pit wall’s tire-wraps.

Daytona International Speedway
Terrain texture colors have been updated.
(Road Course) - Fixed an issue where the mixed camera set was getting stuck in a cockpit camera.

Fuji International Speedway
For Race Control, all grass-crete and green-painted pavement has been set to trigger a 1x when all four tires are touching.
Gaintime checkpoints for the final corners have been updated to prevent going wide during Qualifying.
(No Chicane) - Fixed an issue with the track surface bumps on the chicane bypass.
Collision has been added to the pit wall railing.
Pit road camera has been updated.
Ambient environment sounds have been added to this track.

Lanier National Speedway
(Dirt) - Fixed an issue where cars in pit stalls were collidable at this track configuration.

Port Royal Speedway
The tire stack at the pit entrance has had both its collision parameters and visibility settings updated. It’s ready for action!
Ambient environment sounds have been added to this track.



2022 Season 3 Patch 1 Hotfix 1 [2022.06.16.01]

This Hotfix contains some fixes and updates for the 2022 Season 3 Patch 1 Release.
You can find the Release Notes for this Hotfix below, or on the iRacing Forums here: https://forums.iracing.com/discussion/24590/2022-season-3-patch-1-hotfix-1-release-notes-2022-06-16-01



2022 Season 3 Patch 1 Hotfix 1 Release Notes [2022.06.16.01]

SIMULATION:
--------------------------------------------------------------

Rendering
Removed a previous change that disabled the compute shaders functionality when iRacing detected certain AMD graphics cards to be in use.
- - This fix was causing severe graphical errors for PC users with AMD 500-Series graphics cards.
- - This fix was originally for our MacBook Pro users using Bootcamp. Unfortunately, this roll-back means the original bug will affect them once again. A long-term fix is in the works.