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2023 Season 1 Hotfix 2 [2022.12.14.02]

This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.


See the Release Notes below, or on the Members Forums here:
https://forums.iracing.com/discussion/33574/2023-season-1-hotfix-2-release-notes-2022-12-14-02#latest



2023 Season 1 Hotfix 2 Release Notes [2022.12.14.02]


iRACING UI:
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Paint Shop
VRS logos have been updated.


SIMULATION:
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Race Control
The penalty type for where the second-line leader is ahead of the first-line leader at the moment of the green flag has been switched from a stop-and-go to a drive-through.

Active Reset
Fixed an issue where several tire conditioning states were not being saved and reset correctly with Active Reset.

New Damage Model
If a wheel is already broken, force is no longer applied to the suspension.
- - This fixes an issue where wheels could have been left in an extended position after fixing a hyperextended suspension.

Graphics
Fixed a critical issue with VR framerate performance due to cockpit rendering changes.
Fixed an issue where a ghost car would block the player’s cockpit from rendering. Spooky!
Fixed an issue where some dirt surfaces could appear to flicker.
SpeedTree shadows now to obey the "High Quality Trees" setting.
Fixed a misspelling in the Graphics Options Menu.

Force Feedback
The recently added runaway wheel safety protection feature has been tuned to be more targeted to only situations where it might be needed, and the effect will dissipate much quicker if triggered.
The default FFB Smoothing is now set to 0% instead of 15%.

Usability Settings
Some new entries have been added to the [Adaptive] section of the “app.ini” file, including:
highContrastCursor=1 | Makes the cursor larger and uses a more contrasting color for better visibility.
raceLineWidth=0.6 | Allows you to make the raceline wider (in meters) for better visibility.
pitLineAlwaysVisible=1 | Makes the pit road entry/exit lines always visible, making finding the pit road entrance easier.
Some additional hidden entries exist to control the color of the pit lines. For more information, see the iRacing forums post here: https://forums.iracing.com/discussion/2145/adaptive-adjustments/p1


CARS:
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NASCAR Cup Series Cars
Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

[Legacy] V8 Supercar - 2014 Cars
Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

BMW M4 GT4
Engine sounds have been improved.

BMW M Hybrid V8
Draft parameters have been adjusted.
Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.
Front tires are no longer invisible from cockpit cameras.
Fixed a spelling error in the garage with fourth gear.

Dallara iR-01
Fixed an issue with dents and scrapes appearing on carbon fiber surfaces of this vehicle in interface models.

Dallara P217
Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.

Dirt Late Model
(Super) - iRacing setups have been updated.

Dirt UMP Modified
iRacing setups have been updated.

Formula Vee
Fixed an issue with ambient occlusion and normal maps appearing incorrect on this car in interface models.

Mercedes-AMG GT3 2020
Fixed an issue with the endurance lights of the interface model for this car.

Mercedes-AMG W13 E Performance
Weight distribution adjustments have been removed from the garage options.
For the New Damage Model, a tuning pass has been completed, including increasing the break limits for wheels.

Toyota GR86
Setup parameters have been updated, including: raised minimum tire pressures, limited minimum fuel, and limited maximum front camber.
Fixed an issue where some engine components appeared to be missing for VR users when the car hood was removed from damage.


TRACKS:
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Circuit de Nevers Magny-Cours
A group of floating fans have been grounded.

Lucas Oil Speedway
Night lighting is now available and enabled at this track!
Caution lights have been plugged-in.

Sebring International Raceway
Fixed an issue where specular maps were not working correctly at this track when Low Shader Details were in use.
Catch fences have been updated.

Wild West Motorsports Park
Fixed an issue with a bright pink line appearing on a hillside.

2023 Season 1 Hotfix 1 [2022.12.08.01]

2023 Season 1 Hotfix 1 Release Notes [2022.12.08.01]

This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.



iRACING UI:
--------------------------------------------------------------
Paint Shop
Fixed an issue where a variety of vehicles were appearing with dents and scrapes in the Paint Shop while high shader quality was in use. Now, in order to see how your car will look with severe scrape damage, you’ll have to go do it yourself out on the track!


SIMULATION:
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Active Reset
Fixed an issue where vehicle fuel level and the ignition state were not correctly being restored when Active Reset was Run.
Fixed an issue where the default Custom Sector Start and End Points created by Active Reset were not working when the car was traveling above 120mph. The extra space that is added before the Custom Sector line is drawn is now scaled with velocity, so that the car no longer misses the Custom Sector Start Point.

Physics
Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding Session included separate run groups.

Graphics
Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional.
Fixed an issue where some crowds could appear to be coated in metal or shiny mud.

Force Feedback
A new setting, “[Force Feedback] enableRunawayProtection=1”, has been added to the “app.ini” file. Setting this toggle to “0” turns off all Force Feedback Runaway protections and it should ONLY be set if you are using a Force Feedback Joystick.


CARS:
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GT3 Cars
For the New Damage Model, reduced the friction coefficients on the rub blocks to prevent snagging on soft surfaces.

NASCAR Camping World Truck Series Trucks
iRacing setups have been updated.

NASCAR Cup Series Next Gen Cars
iRacing setups have been updated.
Fixed an issue where these cars appeared to be using the incorrect aero package at Charlotte Motor Speedway.

ARCA Menards Chevrolet Impala
iRacing setups have been updated.

BMW M Hybrid V8
For the New Damage Model, fixed an issue where the front hazard lights were remaining lit even after the nose was removed by damage.
For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.
Fixed some digital display settings issues with traction control and brake bias.

Dallara P217
For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.

Mercedes-AMG W13 E Performance
For the New Damage Model, fixed an issue where floor contacts were not causing sparks.
Fixed an issue where the driver name was being stamped over the rear wing.


TRACKS:
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Circuit de Nevers Magny-Cours
Some corner-cut penalties have been increased.
Some missing wall end-caps have been added.

Circuit Park Zandvoort
Patched a hole in the world.

Daytona International Speedway
(Oval - 2008) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Five Flags Speedway
Lighting has been improved.

Lincoln Speedway
Night lighting has been added and enabled. The team of lamplighters who made this happen have now moved on to work on Lucas Oil Speedway next!
The flagger booth is now a solid object.

Road America
Removed a newly formed track bump.

Sebring International Raceway
Catch fences have been updated.
Terrain textures have been improved.
Fixed an issue with a flashing ground texture.

Texas Motor Speedway
(Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Twin Ring Motegi
(Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.



2023 Season 1 Release [2022.12.06.03]

2023 Season 1 Release Notes [2022.12.06.03]


The iRacing annual December update is here! This release includes a huge amount of content and upgrades for 2023 Season 1, which officially starts on December 12th! This season update includes three new cars: BMW M Hybrid V8, Mercedes-AMG W13 E Performance, and Toyota GR86. We have also added two brand new tracks: Lincoln Speedway, and Circuit de Nevers Magny-Cours. Both the Ford Mustang FR500S and Sebring International Raceway have also received complete art updates for a fresh and modern look. Three new Dirt Road track configs have been added between Daytona Rallycross and Dirt Road, and [Legacy] Phoenix Raceway - 2008. The brand new Active Reset feature is now available to help you repeatedly practice any and all of iRacing’s track sections with only a few keystrokes. Our surface simulations on and off the track have been improved with driving line Track Polish modeling and physics-based soft surface modeling. Dozens more tracks now have Start Zones available and starting grids expanded up to 60 racers! The GT3 class also received tire and aerodynamic updates along with increased mass and engine power; these changes bring performance even closer to their real-world counterparts. A new texture layer has been added to all cars that allow for acrylic clear coats to be added to all custom paint schemes. The New Damage Model is now also in effect for GT3 Class Cars and the Dallara P217. Our iRacing AI have been training all autumn long and are ready to fight you for the podium with nine new cars at 23 new track configs. Bring in the new year with style, and welcome to iRacing 2023 Season 1!





Season highlights include:

BMW M Hybrid V8
Mercedes-AMG W13 E Performance
Toyota GR86 [FREE!]
Lincoln Speedway
Circuit de Nevers Magny-Cours
Ford Mustang FR500S - Bumper-to-Bumper Artwork Updates
Sebring International Raceway - Complete Track Artwork Overhaul
Virginia International Raceway - 2022 Laser Scan Version, Coming Soon! [FREE!]
Three New Dirt Road Track Configs: Daytona Rallycross and Dirt Road - Dirt Road Long & Dirt Road Short, and [Legacy] Phoenix Raceway - 2008 - Dirt Road [FREE!]
Active Reset feature
Track Polish Surface Modeling
Soft Surface Modeling
Start Zones for dozens more tracks
Starting Grids expanded to 60 for dozens more tracks
GT3 Class Tires and Vehicle Parameter Updates
Acrylic Clear Coat custom paint scheme layer
Series Stats & Standings in the iRacing UI
New Damage Model for the GT3 Class Cars (Audi R8 LMS GT3, BMW M4 GT3, Ferrari 488 GT3 Evo 2020, Ford GT GT3, Lamborghini Huracán GT3 EVO, McLaren MP4-12C GT3, Mercedes-AMG GT3 2020, Porsche 911 R GT3) and the Dallara P217.
AI Racing for nine Cars (BMW M Hybrid V8, Ford Mustang FR500S, Legends Ford '34 Coupe, Legends Ford '34 Coupe - Rookie, Lotus 79, All three NASCAR Classic 1987 Class Cars, and the Toyota GR86)
AI Racing at 23 Track Configurations (Atlanta Motor Speedway - Legends Oval - 2008, Autódromo José Carlos Pace - Moto, Barber Motorsports Park - Short A, Brands Hatch Circuit - Indy, Charlotte Motor Speedway - 2018 - Legends Oval, Circuit de Nevers Magny-Cours, Donington Park Racing Circuit - National, Iowa Speedway - Infield Legends, Las Vegas Motor Speedway - Legends Oval, Nürburgring Nordschleife - Industriefahrten, Road America - Bend, Snetterton Circuit - 200 & 300, Sonoma Raceway - ALL non-Rallycross configs, Texas Motor Speedway - Oval & Legends Oval, [Legacy] Charlotte Motor Speedway - 2008 - Legends Oval, [Legacy] Kentucky Motor Speedway - 2011 - Legends, [Legacy] Texas Motor Speedway - 2009 - Legends Oval)
Hundreds of freshly crafted artisanal official iRacing vehicle setups


Visit our 2023 Season 1 features page here: https://www.iracing.com/seasons/2023-s1/


See the full 2023 Season 1 Release details on the iRacing Forums here: https://forums.iracing.com/discussion/32710/2023-season-1-release-notes-2022-12-06-01#latest

2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]

This Hotfix contains some fixes and updates for the 2022 Season 4 Patch 2 Release.

You can find the Release Notes for this Hotfix below, or on the iRacing Forums here: https://forums.iracing.com/discussion/31196/2022-season-4-patch-2-hotfix-1-release-notes-2022-10-25-02#latest



2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]

This Patch contains some fixes and updates for the 2022 Season 4 Release.


iRACING UI:
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Create a Race
Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.

Team Racing
The Team Paint Shop button is now more prominent on the Teams modal window.

Dynamic Images
Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.


SIMULATION:
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Race Control
Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.

Dynamic Track
On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.

Spotter
Removed a confusing checkered flag message from the TJ and Steve spotter pack.


TRACKS:
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Indianapolis Motor Speedway
(IndyCar Oval) - Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.


2022 Season 4 Patch 2 [2022.10.12.02]

This Patch contains some updates and fixes for the 2022 Season 4 Release.

You can find the Release Notes for this Patch below, or on the iRacing Forums here:
https://forums.iracing.com/discussion/30575/2022-season-4-patch-2-release-notes-2022-10-12-02#latest



2022 Season 4 Patch 2 Release Notes [2022.10.12.02]

This Patch contains a plethora of updates and fixes for the 2022 Season 4 Release.



SIMULATION:
--------------------------------------------------------------
Race Control
At small tracks with very slow pace speeds the calculated green flag zone has been extended further back from the Start/Finish Line, leaving more time for race systems to calculate correctly.
- - This reduces the likelihood of triggering issues that could arise when the calculated green flag zone was only immediately adjacent to the Start/Finish Line, meaning that sometimes on restarts the leader could have crossed the S/F Line prior to the green flag, which could cause problems with scoring of laps, especially with the “Do Not Count Caution Laps” option enabled.

AI Racing
Fixed an issue with AI aggression where sudden and large steering inputs could occur when two or more AI Drivers were side-by-side on Road Courses.
Fixed an error with some AI Drivers ability to estimate fuel consumption.

Audio
For the Low Frequency Effects system, fixed an issue that could cause the full engine explosion LFE effect to trigger when any car engine exploded, not just the player.

Pits
Fixed an issue where the auto pit speed limiter was not disabling correctly during parade laps.
The auto pit speed limiter is now considered active during Test Sessions.

Camera
A new Mark Mode has been enabled that turns the camera into a measurement device.
- - Position the camera at the start of your measurement, hit Mark, and move to the end of your measurement and read out the X/Y/Z or direct distance (D) the camera moved.

Sporting Code
Several updates have been completed to the Official iRacing Sporting Code, including:
- - Information about TTRating has been added.
- - Language has been added informing users that they need to be prepared to submit evidence with every protest.
- - Adjusted information location and details about “Tanking” behavior for clarity.


CARS:
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Touring Cars
Brake bias adjustment range has been updated.
iRacing setups have been updated.

Audi 90 GTO
Fixed an issue with a duplicate car number on the hood for paint pattern #1.

Ford GTE
Fixed an issue where some headlight bulbs could go missing.

Honda Civic Type R
The units used to measure oil pressure on the dashboard have been updated from decibar to bar.

Lotus 79
iRacing setups have been updated.

Porsche Mission R
Brake Bias is now adjustable in the garage to the same degree in which it is adjustable in-car.

Skip Barber Formula 2000
For the New Damage Model, yield and break limits have been reduced for wheels and some body panels.
For the New Damage Model, tire tread and sidewall properties have been independently updated.


TRACKS:
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Bristol Motor Speedway
Fixed an issue where cars in position 24 at this track can sometimes get black flagged for entering closed pits when leaving the pits for parade laps.

Circuit Park Zandvoort
Fixed a bad pit-out merge checkpoint.

Daytona International Speedway
(2008 Configs) - Fixed an issue with some terrain pieces poking through environment objects.

Lucas Oil Speedway
Patched a seam in pitlane.

Road Atlanta
Patched a seam in the grass near the short course exit.
Removed some snagging monsters from gravel traps.

Rudskogen Motorsenter
Functionality has been added to the caution lights.

Sonoma Raceway
Removed a landmine from the apex of Turn 4.