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Dark Horizons: Mechanized Corps News

Dark Horizons: Mechanized Corps 0.2.0.018 is now available

New Build 0.2.0.018 is now available on steam for all platforms.

Changelog
  • Damage score and assists no longer increase when damaging teammates
  • Scoreboard should be accurate now
  • Game should always end now under skirmish conditions even if someone leaves
  • Rapidly clicking on mechs in hangar should no longer cause issues with multiple mechs showing
  • Added a 3 second delay on end game coming up to insure all stats are logged before it does
  • Observer camera fixes
  • Dying while jump jetting should fall back down instead of getting stuck in air now.
  • Unverified fix for bots rarely not spawning
  • Assault and Heavy tags on chassis selection are now correct
  • Added a discord button to main menu
  • Lowered the field of view of homing when looking for flares
  • Fixed places on sector 7 that had incorrect AI and IK rocks.
  • Updated lighting in all of the missions, badlands now has thunder and lightning
  • Homing lock now resets as soon as you fire
  • Homing rockets and missiles now have an arming delay for the homing so they do not try to curve out of the weapon.
  • Homing rockets and missiles will no longer show locking when out of range
  • Unverified fix for extra polygons showing in the mech holo health displays in first person
  • Fixed holograms to not render the engine housing and engine white (now part of torso)
  • Changed green ready to green Not Ready in Lobby to be less confusing.
  • Q (cross hair targeting) now picks closest to the cross hair so you don't have to be exactly on top of them anymore as there is a cone around them.
  • In lobby changed active squad text to reflect what to do and that your choice is locked in when you click ready.

Dark Horizons: Mechanized Corps 0.2.0.017 First Re-Release is now available.

Dark Horizons: Mechanized Corps 0.2.0.017, Our first formal re-release to current owners, is out.

This version cleans up the old version of the game and works towards finishing the upgrade to the new engine. It includes 12 chassis to build your own custom mechs as well as 3 maps in our skirmish game type. We will be releasing more information on whats to come with the game as well as any known issues soon.

Join us tomorrow on discord for LoreCon 2024. It will cover more information on games in the Dark Horizons Universe as well as this game. More information on LoreCon 2024 is available in the game's forums.

DHMC News Update

Hello Dark Horizons: Mechanized Corps players.

I am reaching out to all who have supported this game. We understand there’s been a long, quiet period with no updates, but we want to share what is happening with the Dark Horizons: Mechanized Corps project.

In the last couple of months, a small team(2-3 people) has been working on finishing the game transition to the new engine that had already been started.

While we’re not setting exact due dates - to ensure we do not over-promise and deliver quality updates - we are working on finishing the initial phase of redevelopment in the new year.

Once this is completed, all current owners of Dark Horizons: Mechanized Corps will have access to the game to provide feedback before we consider re-launching into early access.

If you would like to ask questions or see more frequent updates, we invite you to join the Dark Horizons Universe Discord channel, which supports both the Dark Horizons: Mechanized Corps tabletop war game and this Steam game.

https://discord.gg/btfr5mTp8R

https://www.dhuniverse.com

Best,

Adrian ‘Jrah’
Executive Producer/Creative Director
X10 Game Studios

Project Status and Updates

Hello Everyone,

It has been awhile since we have posted an update, and I know there has been a lot of grumblings going on (rightfully so).

As many of those who read our posts know, we disabled sales on this project a couple months ago because we did not feel we should continue selling something that isn't close to a finished state. While that doesn't help those that have already purchased the product, it was to give us time to re-evaluate the project, see where we are and what we could realistically accomplish for a first release of the game.

So over the past couple of months we have gone through the process of stream lining what we can off as a first release and while we cannot make any promises at this time when this might occur, we are hopeful that this will be around the end of this year (2019).

Things we are currently working on:

- Updated game engine (Almost complete)
- Updating networking
- Adding better Steam integration
- Updating UI and game flow
- Updating economy and progression
- Balancing Mech chassis and Weapons
- Adding new Chassis "skins" (looking to have 2 additional options per 4 different chassis types for first release)
- Updating back-end services

Currently our intended road-map is as follows:

End of Sept - Release the new game client to current owners to begin testing Multiplayer functionality.

End of Oct - Start testing new Squad system and MP matchmaking facilities

End of November - Beta Testing

End of Dec - Initial MP Release

*Note that when we open the game back up for new players, current owners will be moving to what we will call the "Founders Edition" of the game. For us this means that all current owns will receive all future updates and content for free, as well as some other in game bonuses and perks. We are still determining what this looks like, but there will be more announcements in the coming months.

Status Update December 2017

Hey Everyone!

After a long wait we were able to finally release last month BETA 2 (you need to opt into the public beta), Yay!

BETA 2 focused primarily on getting our Multi-Player networking tech working. So far it looks like things are working fairly well. Over time we will continue to look at ways to optimize and make sure game play is smooth, even at higher pings. Utlimately we will be working towards and auto-scaling server infrastructure that will allow us to spin up servers regionally to reduce ping times for players.

SOOO What are we working on next? First I will say that our goal will be to release a new update to the BETA every month until it is far enough a long to replace the current live EA offering. For this month we will be focused on balancing some of the weapons, Improving AI, and general bug fixes.

Other projects that we are working on that will probably not be released until end of January include additional mission environments, a new multi-player mission type, and UI updates.

For those interested in a Single Player Campaign, this is a longer term goal, but understand that everything we are currently working for general game play for our Multi-Player component also applies to things we want to do with the SP Campaign. Currently we are doing SP Campaign design and planning, but MP will come first.

That is all for this update, if you have any questions or general thoughts you would like to share we strive to be as open and honest as possible!

Thanks for your continued support!

For more news follow us on twitter @mgtgames http://twitter.com/mgtgames

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc