Dark Horizons: Mechanized Corps 0.2.1.000 has been released!
Dark Horizons: Mechanized Corps 0.2.1.000 has been released. This small patch addresses some open bugs. The change log is below.
Change Log
- Sky flickering issue on octagon map is fixed.
- Lighting is now blocked from bleeding through in spawn areas on octagon map.
- Fire group 1 now says Fire Group 1 in keybindings menu instead of Set Group 1.
- The holograms now should always be in a default pose instead of the animation they were showing when targeted.
- Targeting and missile lock are now lost when a target goes out of sight for 3 seconds.
- Bots should now stop firing when losing line of sight or losing target.
- Gatlin weapons now are able to fire after you use all your ammo and then refill it.
- End of game board should no longer show duplicate entries.
- Fixed a bug where if you had F3 screen up when end of game happened and it would not let you have your mouse cursor back.
- Fixed the UI scale slider so it zooms in when going above 100% and zooms out in the other direction.
- Fire Group binds can now fire while others are firing. You should however not mix selection group firing and Fire group or they can cancel each other.
- Countermeasures no longer get stuck in a visual reload loop.
- Fixed a bug that was making targeting mechs difficult, specially at a distance.
- Fixes for some various errors we got during testing.