Dark Horizons: Mechanized Corps 0.2.1.001 has been released!
Dark Horizons: Mechanized Corps 0.2.1.001 has been released. This small patch addresses some open bugs. The change log is below.
[h2]Change Log[/h2]
[h2]Change Log[/h2]
- Changed the thunder sound volume.
- Fixed issue with badlands sky flickering.
- Fixed LOD issues with badlands buildings.
- Fixed repair bays showing incorrectly on badlands map.
- When going back to the lobby it now unlocks the lobby so people can join.
- Weapons no longer take splash damage.
- Spectator cam is now using more of the older style camera.
- When re-spawning, if you click on settings and go back it now correctly goes back to configuration instead of mission image.
- Fixed bug where the UI shorting effect from disruptor cannon not going away when you die.
- Fixed a bug when you are cloaked and get shot with the disruptor cannon.
- Fix for issue where if a player leaves the game can end early.
- Fixed issue where you couldn't target far enough or get a lock on viper past 600 meters.
- Fixed issue where it was difficult to target mechs sometimes.
- Fixed issue where the orbital strike UI didn't update on re-spawn correctly.
- Rewrote Arc Weapons to work better (LARB, Yellow Jacket)
- Fixed issue where client using laser targeting would not remove the orange UI element when disengaged.
- Fixes for repair bay where the text doesn't go away when leaving it and a fix for it breaking when you are destroyed during repair.