Dark Horizons: Mechanized Corps 0.2.1.005 has been released!
This patch fixes some bugs, introduces some small holiday limited time changes, changes how homing lock works as well as how the LARB works. The full change log is listed below.
[h3]Change Log[/h3]
[h3]Change Log[/h3]
- Fixed a bug where you delete a mech that has an internal index less than one of the mechs in your active squad and it would say a mech in your active squad is invalid and was replaced with a default.
- Changed missile/rocket locking to auto lock on target and removed the rotating locking graphics and sounds. you still get a warning if they have you targeted and have homing weapons.
- LARB now has a minimum range it can be fired at due to being a long range only weapon. Firing below the range will not fire the weapon and produce a warning on screen.
- Added a confirmation on quitting mid match since it will forfeit any xp and credits.
- Fixed an issue with splash damage not calculating correctly and at correct distances.
- Fixed an issue where projectiles could not hit or even go through terrain.
- Fixed issue with targeting where it was targeting the repair bay instead of mechs you were trying to target.
- Fixed issue where it was letting you target cloaked mechs and didn't drop target when they cloaked.
- Added some small holiday stuff that will go away in a few weeks. Includes Santa hats on mechs, presents and giant candy canes in hangar, and a normal sized candy cane laying in cockpit
- Fixed issue where targeting laser doesn't go away when you are destroyed.