Dark Horizons: Mechanized Corps 0.2.1.006 has been released!
Dark Horizons: Mechanized Corps 0.2.1.006 has been released. This patch adds some effects as well as fixes some critical bugs. Full change log below.
[h2]Change Log[/h2]
[h2]Change Log[/h2]
- Non Explosive weapons now spark mechs and explosive weapons have a larger explosion.
- Most Projectiles produce sound when flying through the air. (Does not affect hit scan weapons)
- AI now spawns with squads instead of using the same mech over and over.
- Fixed a bug where the Abolisher could not turn when standing still.
- Removed the Holiday assets
- if you manually self destruct you can still control the mech for 2 seconds before it explodes dealing damage allowing you to aim some damage at your target.
- Added AI stationary mechs to test range.
- Fixed a bug that was causing the third person camera to clip on your own mech and weapons at some angles on some chassis
- Fixed a bug where firefly projectile collision was way too small resulting in missing when you should have hit.
- Fixed a bug where you could respawn and it would have 2 different torsos on your mech somtimes.
- Fix for issues where animations would sometimes not play making it look like the mech is floating.
- Fixed issues where the squad UI did not render correctly when using UI scale of 150%