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  3. Dark Horizons: Mechanized Corps 0.2.1.006 has been released!

Dark Horizons: Mechanized Corps 0.2.1.006 has been released!

Dark Horizons: Mechanized Corps 0.2.1.006 has been released. This patch adds some effects as well as fixes some critical bugs. Full change log below.

[h2]Change Log[/h2]
  • Non Explosive weapons now spark mechs and explosive weapons have a larger explosion.
  • Most Projectiles produce sound when flying through the air. (Does not affect hit scan weapons)
  • AI now spawns with squads instead of using the same mech over and over.
  • Fixed a bug where the Abolisher could not turn when standing still.
  • Removed the Holiday assets
  • if you manually self destruct you can still control the mech for 2 seconds before it explodes dealing damage allowing you to aim some damage at your target.
  • Added AI stationary mechs to test range.
  • Fixed a bug that was causing the third person camera to clip on your own mech and weapons at some angles on some chassis
  • Fixed a bug where firefly projectile collision was way too small resulting in missing when you should have hit.
  • Fixed a bug where you could respawn and it would have 2 different torsos on your mech somtimes.
  • Fix for issues where animations would sometimes not play making it look like the mech is floating.
  • Fixed issues where the squad UI did not render correctly when using UI scale of 150%