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  3. Dark Horizons: Mechanized Corps 0.2.0.024 is now Available.

Dark Horizons: Mechanized Corps 0.2.0.024 is now Available.

New build 0.2.0.024 is now available. This is a small patch with some bugs found in 0.2.0.023 as well as some changes to the hangar, UI, camera, and some other changes. We are still working on the campaign in parallel and wanted to push this patch out to fix some issues in the meantime. Full change list below.

Change Log
  • Upgraded Unity to release build to fix crashing with some video cards.
  • Delay when landing is now only if you fall a certain height. This is to fix issues with small falls down hills, etc
  • Fix for mechs walking half speed in the spawn areas of octagon map.
  • Fix for sometimes seeing snow spawn around mech on test range.
  • Quad Juggers Adjustments - Direct Damage increase from 1.5 to 2, Spread decreased from .5 to .125, Overload slightly increased from .4 to .5
  • RFX Gatlin Adjustments - Spread decreased from .3 to .1
  • Leaving Test Range loads back to the hangar instead of the main menu.
  • Weapons that are not explosives no longer play hit fx if you dont hit anything.
  • Changed 3rd person cameras
  • Added distance display under cross hair
  • Updated weapons UI with a new layout and added weapon ranges and removed the "zoom" on the current selected group so it just highlights color only now.
  • Added manual key bind firing. Fire Group 1 through Fire Group 5 are now available for binding. This will fire the group without modifying the selected group. Bound by default to Shift+1 through Shift+5. This gives you the ability to use manual firing or selected group firing or both depending on your controller setup.
  • DPS and Rate of Fire (previously called Cool down) are now calculated by the game to prevent hand edit issues
  • Rate of Fire (previously Cool down) now shows red in the old vs new comparison view in hangar if the rate of fire is higher on the new weapon.
  • Stats no longer get remainder chopped off and now display up to 2 digits of float precision.
  • Added a third person camera mode that lets you switch between multiple 3rd person cameras. (Default bind Ctrl + Tab)
  • Rewrote how damage is stored and sent over the network to fix issues with health updating improperly for you and targets of you.
  • Changed a previous AI fix since it caused a new worse bug.
  • Test Range has doors again for the wall.
  • Removed broken visual fx from ships in the bases on badlands arena.
  • various small weapon balancing changes