Dark Horizons: Mechanized Corps 0.2.0.023 is now Available.
New build 0.2.0.023 is now available. This patch adds a new lightning based weapon called a Disruptor Cannon and a new internal that is an energy shield (converts damage to energy loss til you run out of energy and it fails). The misc tasks and known bugs we had in tracker were also fixed in this patch to prepare for development of the Campaign for the next major patch.
Change Log
Change Log
- New Weapon Disruptor Cannon is now available.
- New Internal Energy Shield is now available.
- Upgraded unity to the latest version of Unity 6. This can provide higher framerates on some systems.
- MP games now have continue and leave server options on end game screen. Continue will send you back to the lobby if the host uses continue.
- Default zoom keybinds is now mouse wheel click for hold zoom and Z for toggle zoom. You may have to reset to defaults or manually set up these binds if they are not showing cause you already have a custom keybinds profile.
- Redid all of the animations for the mechs and fixed several bugs in process including a working land animation now.
- Fixed the sounds not playing on power up and down.
- Fixed bug where it would say you had unsaved changes in settings when you did not change anything.
- You can now invite people to squad by typing in their steam name via a new option in squad panel so you can invite when they are offline.
- Objective health displays now also update gradually like mechs
- Fixed a bug where the throttle was not increasing linearly
- Changed loading from percentage to random text that updates
- Fixed a bug where level and credits do not update after match if you are client unless you go into hangar
- Fixed a bug where if you change weapon groups while zoomed in it would not update zoom levels
- Fixed a bug where client auto center is not smooth
- If you build a mech with an existing name it would cause weird overwrite issue. it now blocks saving and warns you.
- Pressing enter after typing in the input field of saving a mech or searching for a user to invite to squad now auto accepts the popup.
- Fixed a bug where if you didn't have enough credits to edit a mech, but the editing gives you enough it would fail.
- Fixed a bug where it was taking the wrong amount of credits from you when building a new mech.
- Updated targeting so Q and E only work on enemies, and new keybinds Shift Q and Shift E only work on teammates
- Hooked up explosion sfx for all of the projectile explosions, adding variations for a few as well. Also did a pass on 3d sound settings to make the sound falloff better at a distance.
- Fix for weapon fx showing up in the health holograms in cockpit
- Fix for radar not removing dead mechs that don't despawn
- Fix for issue where AI can sometimes rotate in impossible ways
- Fix for AI turning torso too fast
- Fixed a big where editing a default did not charge you the correct amount