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Thank You for 10k Wishlists!



I want to thank everyone for supporting my game and I'm pleased to announce that Milo has 10,000 outstanding wishlists on Steam!

For those of you who follow development closely, you've probably noticed that there hasn't been any updates to the Milo Demo for nearly two weeks. My publisher (Yarrawah Interactive) took it upon themselves to perform miracles by updating Milo to the latest version of Unreal Engine (much better performance) and onboarding me to their source-control system so we can collaborate and make Milo a game that can grow into the future. So, a big 'Thank You' to them for doing this and having patience during this transition.

We are working together now to bring major content updates to Milo and you should expect to see a Development Roadmap soon. I also hope to start accepting players in the multiplayer playtest within a month or two.

We are also preparing to offer a pre-sale of Milo on Steam once we get everything squared away. Hopefully in a month or two.

I'm really grateful to my family that I've been able to dedicate so much time to work on Milo these past four years. And I'm very grateful to my friends for playtesting Milo and supporting development in the first few years of development when I struggled to make this dream a reality. And of course now I'm grateful to the budding Milo community for giving feedback and hanging out with me in the Discord, especially S.F. Sorrow for managing the server and keeping it a fun, safe place for people to chill.

Thank you again for your support. I love you.

-Spencer