Milo Demo Update 1.0.13!
Milo Demo v1.0.13 is LIVE!
I apologize for the wait. It is almost 1AM here in Southern California and I really wish I could've delivered the update earlier this evening. **Thanks for your patience.** And thank you to *Yarrawah Interactive* for their amazing contributions to Milo (first person models/textures and map expansion) Below are a list of changes in Milo.
Note: I temporarily removed the Trenchgun, and the Kar98 to fix some issues before adding them back in as soon as possible!
Note #2: I will be working to improve performance in the upcoming patches
Major Changes:** (more comprehensive list in the 'changelog' channel in Milo Discord)
-Milo uses latest version of Unreal Engine
-Expansion to the map (a teaser for one of the new maps in production)
-Leaderboards now display top scorers
-Players can now repair barriers, grants points when repaired
-Basketball minigame can now move side-to-side in addition to back-and-forth
-Wall Buys are now purchased with 'Points'
-You earn 'Points' attacking enemies
-Rats are faster
-Rats can eat bodies with AOE explosions quickly
-Rats have a chance to give players tickets when they eat thrown food (10% to give 1-3 tickets)
-Rats now have fur!
-Players now have a static 3 rats they will spawn with
-New first-person models and textures
-Ticket currency replaced by 'Points'(tickets are now separate)
-Players can only command rats to target non-green bodies
-Using pop corpse and a bomb-body will now damage the player as well as cultists
**
Removed (either temporarily or permanently):**
-Rat Crate rewards (additional rat and ammo replenish)
-Toggleablility of Damage Number Pop-ups
-Toggleablility Cultist healthbars
Congrats to the top leaderboard scorers!
I apologize for the wait. It is almost 1AM here in Southern California and I really wish I could've delivered the update earlier this evening. **Thanks for your patience.** And thank you to *Yarrawah Interactive* for their amazing contributions to Milo (first person models/textures and map expansion) Below are a list of changes in Milo.
Note: I temporarily removed the Trenchgun, and the Kar98 to fix some issues before adding them back in as soon as possible!
Note #2: I will be working to improve performance in the upcoming patches
Major Changes:** (more comprehensive list in the 'changelog' channel in Milo Discord)
-Milo uses latest version of Unreal Engine
-Expansion to the map (a teaser for one of the new maps in production)
-Leaderboards now display top scorers
-Players can now repair barriers, grants points when repaired
-Basketball minigame can now move side-to-side in addition to back-and-forth
-Wall Buys are now purchased with 'Points'
-You earn 'Points' attacking enemies
-Rats are faster
-Rats can eat bodies with AOE explosions quickly
-Rats have a chance to give players tickets when they eat thrown food (10% to give 1-3 tickets)
-Rats now have fur!
-Players now have a static 3 rats they will spawn with
-New first-person models and textures
-Ticket currency replaced by 'Points'(tickets are now separate)
-Players can only command rats to target non-green bodies
-Using pop corpse and a bomb-body will now damage the player as well as cultists
**
Removed (either temporarily or permanently):**
-Rat Crate rewards (additional rat and ammo replenish)
-Toggleablility of Damage Number Pop-ups
-Toggleablility Cultist healthbars
Congrats to the top leaderboard scorers!