Milo Demo v1.8.0
[p]Milo Demo v1.8.0 Update[/p][p][/p][p]-dramatically reduced amount of decals on cultists 100->20 (per cultist)[/p][p]-lowered PPSH fire sfx volume[/p][p]-new beautiful gib/gore meshes[/p][p]-lots of visual tweak to VFX[/p][p]-re-disabled nanite support on skm's to get morph targets back[/p][p]-re-added rat footsteps-sfx-trigger to run animation[/p][p]-lowered opacity of distance bomb lights[/p][p]-headshots now usually remove the whole head[/p][p]-you start waves now with 1 grenade, 2 cream explode ability[/p][p]-player vision blurred when near explosions[/p][p]-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring[/p][p]-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings[/p][p]-reduced length of nights[/p]