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Milo Demo v0.1.16 is LIVE!

Thank you everyone who has been playing the Demo, and thanks for all the feedback. It's fun to watch Milo grow alongside this budding community. There have been a bunch of Youtubers also who have played Milo and the reception from the community has been really positive and honestly that is a huge relief.

I'm excited to see what comes in the next few months as I start to tighten more mechanics and hopefully make a few more bold design decisions. I really appreciate your feedback, it helps me move the game in a direction that players will like and it helps me avoid traps and course correct if I'm on a bad path. Enjoy the patch!



**Milo Demo** ***v0.1.16 Changelog***

o Added and tweaked cosmetics for explosions and blood FX

o Rats now covered in blood when harvesting/attacking, blood decals spawn on them and a blood ribbon trail follows them briefly

o I'm starting players with around 8 rats right now

o I added a second room

o Rewards spawn every other round. You now need to enter another room to collect, when you exit you will be met with a different room.

o Added exploding corpses. They have a beeping timer and will harm the player but will only stun the cultists

o Changed some icons, SFX, atmospheric stuff, sound attenuation etc.

o Changed grenade to explode on impact. I may remove the grenade tomorrow in a hot fix. I'm leaning towards making it a stun/flash grenade by default

o Cultists now spawn between rounds before you enter the room. They won't bother you unless they can hear or see you

o Replaced the lobby background with the original one with the hanging lamp