Milo Demo Patch Notes v0.1.17
Milo Demo Patch v0.1.17 Changelog
(changes that significantly impact gameplay are in bold)
o Fixed issue where players were stuck in the automatic door between rounds
o Removed Grenade ability
o Increased the speed of Knife attack animation and reduced the cooldown
o Removed idle cultists spawning in between rounds
o Increased the volume of cultist footsteps
o Increased frequency of cultist make groan sounds when damaged
o Changed the spawn rates for all cultist body types i.e. Fertilizer, Ammo, Bombs
o As a test, I double the amount of cultists from 10 to 20 after round 6, significantly increasing the difficulty
o Reworked the way the automatic door works. Now it opens every other round. Then when you enter it closes and then reopens after a few seconds. Then when you leave it triggers the close and the start of the next round
o Reduced the volume and changed the attenuation of beep sound effects
o Raised volume of cultist footsteps
o Adjusted rat AI pathfinding for harvest bodies
(changes that significantly impact gameplay are in bold)
o Fixed issue where players were stuck in the automatic door between rounds
o Removed Grenade ability
o Increased the speed of Knife attack animation and reduced the cooldown
o Removed idle cultists spawning in between rounds
o Increased the volume of cultist footsteps
o Increased frequency of cultist make groan sounds when damaged
o Changed the spawn rates for all cultist body types i.e. Fertilizer, Ammo, Bombs
o As a test, I double the amount of cultists from 10 to 20 after round 6, significantly increasing the difficulty
o Reworked the way the automatic door works. Now it opens every other round. Then when you enter it closes and then reopens after a few seconds. Then when you leave it triggers the close and the start of the next round
o Reduced the volume and changed the attenuation of beep sound effects
o Raised volume of cultist footsteps
o Adjusted rat AI pathfinding for harvest bodies