Milo Demo v0.1.18 LIVE!
Thank you for your feedback and 350 Steam wishlists! I'm also happy to report that the median playtime for the Milo Demo is now 19 minutes (up from 13), and 269 different people have launched Milo, so thanks for playing!
Milo Demo v0.1.18 Changelog
o Exploding bodies now have a random fuse duration (3.0-7.0 seconds), as well as an AOE damage indicator**
o Exploding body spawn chance reduced from 25% to 10%
o Tweaked opening arms animation and blur screen. Adjusted camera shake for knife ability
o Improved barrier lights, by adjusting the mesh and materials
o Reduced number of initial rat spawns to 1
o Power-ups once again spawn every round
o Adjusted the number of cultist spawns per wave. It starts off at 10 and soon the wave number gets added to the horde size. This is mainly so I can increase difficulty to test and come up with more ideas on how to raise the difficulty but still keep the fun
o Adjusted overall post-processing effects like saturation, film grain, bloom, lens flare, and exposure
o Base rat scavenge value reduced from 6 to 3 (takes longer for rats to harvest bodies)
o Choosing “Exit” from the death screen now returns you to the main menu instead of quitting the application
Milo Demo v0.1.18 Changelog
o Exploding bodies now have a random fuse duration (3.0-7.0 seconds), as well as an AOE damage indicator**
o Exploding body spawn chance reduced from 25% to 10%
o Tweaked opening arms animation and blur screen. Adjusted camera shake for knife ability
o Improved barrier lights, by adjusting the mesh and materials
o Reduced number of initial rat spawns to 1
o Power-ups once again spawn every round
o Adjusted the number of cultist spawns per wave. It starts off at 10 and soon the wave number gets added to the horde size. This is mainly so I can increase difficulty to test and come up with more ideas on how to raise the difficulty but still keep the fun
o Adjusted overall post-processing effects like saturation, film grain, bloom, lens flare, and exposure
o Base rat scavenge value reduced from 6 to 3 (takes longer for rats to harvest bodies)
o Choosing “Exit” from the death screen now returns you to the main menu instead of quitting the application