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Milo Demo v.0.1.21 is LIVE!

Milo Demo v0.1.21 Patch Notes
-Turned Virtual Shadow Maps ON. It has higher cost to performance but looks better. If I like it I will add a setting to either use it or not

-Cultists can sprint indoors. Sprint-to-barricade speed also slightly increased. The chances of them sprinting increases with the rounds

-Removed ability UI indicators for common FPS abilities

-Added indicator component that helps you track your rats by on and off screen

-Every third round the door will open. Right now a crate will spawn there, but that's a placeholder for a ticket shop and/or other things as well. After a pause the door will open and will not close until you well away from it, so I'm hoping that it is impossible to get stuck in that tiny room now. If anyone manages to do it I will Paypal them 10 dollars

-Reduced exploding body fuse duration (2 seconds) and damage. The damage will no longer kill you at full health and instead do 75 damage

-Updated rat scavenge icons, fertilizer was replaced with "food" and instead poop it is a carrot icon. The food doesn't do anything yet, its a placeholder for food your rats will eat to grow over time as a kind of meta-progression. Plan is to have some permanent rats that you customize and take through different playthroughs

-There is a timer the starts when the round ends. When it finishes, the rewards despawn and the next round starts. You get a audio and visual cue to warn you that the round is about to expire. (clicking sounds, and the lights turn off for a few seconds)

-Cultists have more health

-Higher chance for cultists to sprint indoors