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Milo Demo Update v1.9.11

[p]Milo Demo Update v1.9.11[/p][p]- persistent bones no longer cast shadows[/p][p]- DLSS implementation fixed[/p][p]- AA is locked to TSR when using DLSS[/p][p]- lowered the max amount of persistent bones and gibs[/p][p]- lowered max cultists to 25->20[/p][p]- fixed ghosting artifacts that happened to the sky/clouds[/p][p]- slightly increased length of daytime[/p][p]- adjusted some global post-processing[/p][p]- weather states can now last a bit longer[/p][p]- raised volume of K98 fire and adjust ADS FX[/p][p]- video settings "epic" replaced with "creamy"[/p][p]- cultists do more random groans now[/p][p][/p]

Milo Demo Patch v1.9.7

[p]Milo Demo Patch v1.9.7[/p][p]- sprint no longer cancels reload[/p][p]- lowered magnitude of special physics actor[/p][p]- adjustments to thompson muzzle fx and sfx[/p][p]- adjusted gibs, added persistent bones[/p][p]- added debris sfx from explosions[/p][p]- night is now longer than day[/p]

Milo Demo Update v1.9.3

[p]Milo Demo Update v1.9.3[/p][p]- you can now use ADS ability to cancel and transition out of a Sprint[/p][p]- re-added discord and wishlist buttons in front-end menu[/p][p]- adjusted post process settings for performance and quality[/p][p]- improved wall-buy UX[/p][p]- adjusted some fonts/materials in UI[/p][p]- fixed issue with weather system affecting normals on first-person materials[/p][p]- adjusted and scaling the kill requirement for 'Kill in Order' (starts at 3, then 4 then 5)[/p][p]- spaced out the on-screen notifications when getting things like 'tickets'[/p][p]- barricades now only repair when completing 'Kill in Order'[/p][p]- improved the front-end menu level background[/p]

Milo Demo Update v1.9.2

[p]Milo Demo Update v1.9.2 [/p][p]- increased player walk speed 300->375[/p][p]- fixed bug that would prevent completion of 'Kill in Order' challenge[/p][p]- removed artillery strike, will probably introduce something similar soon[/p][p]- fixed a bug that would make basketball minigame never return weapon to player[/p][p]- post process and VFX improvements[/p][p]- increased max cultist sprint speed 250->330[/p][p]- changed wave sizes and cultist health scaling[/p][p]- buff to bleed both in damage and scaling[/p][p]- increased knife cooldown .5->.75[/p][p]- adjusted sfx levels[/p][p]- increased base knife attack damage 100-215[/p][p]- completing 'Kill in Order' now grants more tickets 30->60[/p][p]- slightly altered menu options in front-end[/p]

Milo Demo V1.8.12 Patch

[p]**Milo Demo V1.8.12 Patch**[/p][p]- lowered kar98 fire sfx[/p][p]- decreased frequency of certain cultist groan sfx[/p][p]- changed weather settings in lobby background level[/p][p]- lowered the default motion blur amount[/p][p]- cultists should no longer sashay sideways to barriers, some animations should perform a bit better as well[/p][p]**technical:**[/p][p]- adjusted cultist anim blueprint to accesss blackboard key instead of barrier cast[/p][p]- cultists only look for barrier IK updates when they are at a slot location[/p][p]- 'IsAtSlotLocation' blackboard key cleared after entrance [/p][p]- increased max cultists pool-size 30[/p][p]- increased amount of pooled blood and gib chunks[/p][p][/p]