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Milo News

Milo Demo V1.8.3 Patch

[p]Milo Demo V1.8.3 Patch[/p][p]-popped/eaten corpses now spawn perma-blood[/p][p]-reduced smoke opacity from particle systems[/p][p]-increased spread of "fake" PPSH FX[/p][p] -increased the amount of points you get from hits and kills[/p][p]-lowered cultists health scaling[/p][p]-fixed some issues with cultist entrance logic and animation[/p][p]-fixed a bug that cause the 'switch weapon' ability to temporary disable firing even when you weapon switch occurred[/p][p]-removed dormant "rat-call" ability from UI etc.[/p][p]-more improvements to gore/blood FX[/p]

Milo Demo Patch v1.8.1

[p]Milo Demo v1.8.1[/p][p]
-lowered thompson recoil[/p][p]-gore/fx improvements[/p][p]-fixed bug where 'follow orders' UI did not display correctly[/p][p]-players are no longer blinded by explosions caused by powerups[/p][p]-physics impulse added to gibs and bodies when shot at[/p][p]-randomized the scale of gibs[/p][p]-classic powerup(max ammo) now grant a flat 5 tickets[/p][p]-on-screen messages will only notify when tickets earned is over 10[/p][p]-new layered blood decal spawner system that is pooled[/p][p]-added feedback when trying to throw food when you dont have any[/p][p]-corpses removed 2 seconds quicker (10->8seconds)[/p]

Milo Demo v1.8.0

[p]Milo Demo v1.8.0 Update[/p][p][/p][p]-dramatically reduced amount of decals on cultists 100->20 (per cultist)[/p][p]-lowered PPSH fire sfx volume[/p][p]-new beautiful gib/gore meshes[/p][p]-lots of visual tweak to VFX[/p][p]-re-disabled nanite support on skm's to get morph targets back[/p][p]-re-added rat footsteps-sfx-trigger to run animation[/p][p]-lowered opacity of distance bomb lights[/p][p]-headshots now usually remove the whole head[/p][p]-you start waves now with 1 grenade, 2 cream explode ability[/p][p]-player vision blurred when near explosions[/p][p]-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring[/p][p]-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings[/p][p]-reduced length of nights[/p]

Milo Demo V1.7.9 Update

[p]Milo Demo V1.7.9 Update[/p][p][/p][p]-added launch option for Directx 11 (fixes crashe at launch)[/p][p]-reduced fuse duration for grenade[/p][p]-added killfeed[/p][p]-added onscreen messages[/p][p]-minor weather adjustments/optimizations[/p][p]-slain cultists can now spawn classic max ammo-like powerup[/p][p]-rats now discover tickets less but the amount is increased[/p][p]-more adjustments and details that are too much to specify right now[/p]

Milo Demo Patch 1.1.7 (Fix for crashes)

[p]Milo Demo Patch[/p][p]-added launch option to use Directx 11. (helps with some players crashing)[/p][p]- improve cultist AI[/p][p]- change weather particle collision type to distance field[/p][p]- increased the reload speed effectiveness/fixed incorrect text on power-up[/p][p]- increased effectiveness of attack power power-up[/p][p]- increased chance rats find tickets in food[/p][p]- throwing rat food now teleports your rats to you[/p][p]- small weather changes[/p]