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Milo News

Milo Demo Patch v0.22.8

Milo Demo Patch v0.22.8
- slightly increased number of tickets earned from kills
- increased trenchgun base crit multiplier 1.2 to 1.5
- adjust some binding stuff to prevent being able rebind properly
- added 'q' key as a default for weapon switch
- fixed strange weapon attachment behavior when throwing rat food

Milo Demo Update v0.22.6

Milo Demo Update v0.22.6

- leaderboard wipe
- increased chance for bomb and poison bodies to spawn
- a body that is targeted by your rats will not expire before being consumed
- players can now repair barriers when they arent being actively attacked (sorry but there is no UI promt currently, you just hold the interact key)
- basketball minigame now rewards players with tickets (amount equal to the score)
- basketball minigame can be played once whenever you have access to it (twice if you get a perfect score)
- you now generally get less tickets from kills
- increased volume of headshot sfx
- blood fx has been increased a bit, so a little more gore
- increased bleed damage 5 to 8
- increased crit chance magnitude 8.5 to 9.25
- increased attack power magnitude 0.3 to 0.4
- all buffs from the cream machine will individually max out at 15 stacks
- lowered max player rats amount 75 to 25
- starting at wave 60, cultists will have a massive increase in health
- slightly increased speed of all reloads
- decreased the maximum thompson fire rate
- reduced the specific chances that these will spawn : ammo bodies, repair bodies, and weapon bodies

Milo Demo Patch 0.22.3

Milo Demo Patch 0.22.3

- changed cultist health scaling 1.125 to 1.05
- change leaderboards, needs more work but this is fine for now
- fixed some very common fps lag spikes for players (caused by leaderboard stuff)

Thank you for 5,000 Wishlists!

I was not expecting to post this milestone for a while, lol. But here is a big thank you for 5,000 Outstanding Steam Wishlists. Let's Gooooooo!

Milo Demo Update 0.21.10

Milo Demo Update 0.21.10

Thank you very much for playing Milo and giving your feedback. It's been wonderful to see so many people play it. I love you.

- increased trenchgun recoil 5-10
- increase thompson recoil 2.25- 3.5
- fixed issue with thompson spread causing weird behavior
- slightly increased trenchgun reload speed
- decreased the max firing speed of thompson for performance
- increased garand recoil 5-7
- incread kar98 recoil 5-10
- cultists shouldnt get too bunched up (increased RVO Avoidance radius (55-75))
- adjusted ADS foley sfx
- increase camera shake intensity when firing the thompson
- increased pitch and volume of head-hit feedback sfx
- adjust trenchgun first person animations
- default gravity increased -1100 to -1350
- increased base thompson reload speed 0.8 to 0.85
- made cosmetic impact fx from trenchgun more aligned with the actual spread of the gun
- adjusted the chance to perform certain death animations for cultists
- reworked trenchgun fire sfx
- increased pistol recoil 1.9 to 2.25
- lowered the max reload speed of all weapons
- increased speed of grenade 1200 to 1500