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Milo News

Thank You for 10k Wishlists!



I want to thank everyone for supporting my game and I'm pleased to announce that Milo has 10,000 outstanding wishlists on Steam!

For those of you who follow development closely, you've probably noticed that there hasn't been any updates to the Milo Demo for nearly two weeks. My publisher (Yarrawah Interactive) took it upon themselves to perform miracles by updating Milo to the latest version of Unreal Engine (much better performance) and onboarding me to their source-control system so we can collaborate and make Milo a game that can grow into the future. So, a big 'Thank You' to them for doing this and having patience during this transition.

We are working together now to bring major content updates to Milo and you should expect to see a Development Roadmap soon. I also hope to start accepting players in the multiplayer playtest within a month or two.

We are also preparing to offer a pre-sale of Milo on Steam once we get everything squared away. Hopefully in a month or two.

I'm really grateful to my family that I've been able to dedicate so much time to work on Milo these past four years. And I'm very grateful to my friends for playtesting Milo and supporting development in the first few years of development when I struggled to make this dream a reality. And of course now I'm grateful to the budding Milo community for giving feedback and hanging out with me in the Discord, especially S.F. Sorrow for managing the server and keeping it a fun, safe place for people to chill.

Thank you again for your support. I love you.

-Spencer

Milo Demo Patch v0.23.6

**Milo Demo Patch v0.23.6**

*known issues: *
x sometimes barricade won't be targeted by cultists making it effectively invincible
x sometimes nav data for cultists breaks (ive only experienced this on steamdeck)
x basketball minigame may cause an issue with your weapon, not sure i've only heard one person say that
x leaderboard is not accurately showing your score during your session, however if you start a new session it will display the correct info

- small amount basketball recoil added to prevent cheesing basketball minigame
- small fx adjustments
- fixed an issue where cultists would not sprint towards barrier at higher waves
- small pathing adjustment for cultists
- small sfx adjustments

Milo Demo Update v0.23.3

**Milo Demo Update v0.23.3**

- basketball leaderboard reset!
- basketballs are more bouncy
- basketball minigame grants extra ball for every shot
- basketball difficulty is reset every game
- basketball difficulty progressively gets harder the more baskets you score
- basketball rewards more points to player although it is more difficult
- adjusted foggy weather settings to not be as foggy
- fixed a bug where you could walk normal speed with ADS when you timed it write when using sprint
- changed head hit sfx
- basketball particle fx added when scoring basket
- basketball minigame sound adjustments
- more rats spawn in saferoom
- rats will squeak loudly if you kill them
- now only crits produce different color damage popup numbers
- increased bleed stack limit 5 to 7

Milo Demo Patch v0.22.8

Milo Demo Patch v0.22.8
- slightly increased number of tickets earned from kills
- increased trenchgun base crit multiplier 1.2 to 1.5
- adjust some binding stuff to prevent being able rebind properly
- added 'q' key as a default for weapon switch
- fixed strange weapon attachment behavior when throwing rat food

Milo Demo Update v0.22.6

Milo Demo Update v0.22.6

- leaderboard wipe
- increased chance for bomb and poison bodies to spawn
- a body that is targeted by your rats will not expire before being consumed
- players can now repair barriers when they arent being actively attacked (sorry but there is no UI promt currently, you just hold the interact key)
- basketball minigame now rewards players with tickets (amount equal to the score)
- basketball minigame can be played once whenever you have access to it (twice if you get a perfect score)
- you now generally get less tickets from kills
- increased volume of headshot sfx
- blood fx has been increased a bit, so a little more gore
- increased bleed damage 5 to 8
- increased crit chance magnitude 8.5 to 9.25
- increased attack power magnitude 0.3 to 0.4
- all buffs from the cream machine will individually max out at 15 stacks
- lowered max player rats amount 75 to 25
- starting at wave 60, cultists will have a massive increase in health
- slightly increased speed of all reloads
- decreased the maximum thompson fire rate
- reduced the specific chances that these will spawn : ammo bodies, repair bodies, and weapon bodies