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Milo Demo Update v1.9.2

[p]Milo Demo Update v1.9.2 [/p][p]- increased player walk speed 300->375[/p][p]- fixed bug that would prevent completion of 'Kill in Order' challenge[/p][p]- removed artillery strike, will probably introduce something similar soon[/p][p]- fixed a bug that would make basketball minigame never return weapon to player[/p][p]- post process and VFX improvements[/p][p]- increased max cultist sprint speed 250->330[/p][p]- changed wave sizes and cultist health scaling[/p][p]- buff to bleed both in damage and scaling[/p][p]- increased knife cooldown .5->.75[/p][p]- adjusted sfx levels[/p][p]- increased base knife attack damage 100-215[/p][p]- completing 'Kill in Order' now grants more tickets 30->60[/p][p]- slightly altered menu options in front-end[/p]

Milo Demo V1.8.12 Patch

[p]**Milo Demo V1.8.12 Patch**[/p][p]- lowered kar98 fire sfx[/p][p]- decreased frequency of certain cultist groan sfx[/p][p]- changed weather settings in lobby background level[/p][p]- lowered the default motion blur amount[/p][p]- cultists should no longer sashay sideways to barriers, some animations should perform a bit better as well[/p][p]**technical:**[/p][p]- adjusted cultist anim blueprint to accesss blackboard key instead of barrier cast[/p][p]- cultists only look for barrier IK updates when they are at a slot location[/p][p]- 'IsAtSlotLocation' blackboard key cleared after entrance [/p][p]- increased max cultists pool-size 30[/p][p]- increased amount of pooled blood and gib chunks[/p][p][/p]

Milo Demo V1.8.3 Patch

[p]Milo Demo V1.8.3 Patch[/p][p]-popped/eaten corpses now spawn perma-blood[/p][p]-reduced smoke opacity from particle systems[/p][p]-increased spread of "fake" PPSH FX[/p][p] -increased the amount of points you get from hits and kills[/p][p]-lowered cultists health scaling[/p][p]-fixed some issues with cultist entrance logic and animation[/p][p]-fixed a bug that cause the 'switch weapon' ability to temporary disable firing even when you weapon switch occurred[/p][p]-removed dormant "rat-call" ability from UI etc.[/p][p]-more improvements to gore/blood FX[/p]

Milo Demo Patch v1.8.1

[p]Milo Demo v1.8.1[/p][p]
-lowered thompson recoil[/p][p]-gore/fx improvements[/p][p]-fixed bug where 'follow orders' UI did not display correctly[/p][p]-players are no longer blinded by explosions caused by powerups[/p][p]-physics impulse added to gibs and bodies when shot at[/p][p]-randomized the scale of gibs[/p][p]-classic powerup(max ammo) now grant a flat 5 tickets[/p][p]-on-screen messages will only notify when tickets earned is over 10[/p][p]-new layered blood decal spawner system that is pooled[/p][p]-added feedback when trying to throw food when you dont have any[/p][p]-corpses removed 2 seconds quicker (10->8seconds)[/p]

Milo Demo v1.8.0

[p]Milo Demo v1.8.0 Update[/p][p][/p][p]-dramatically reduced amount of decals on cultists 100->20 (per cultist)[/p][p]-lowered PPSH fire sfx volume[/p][p]-new beautiful gib/gore meshes[/p][p]-lots of visual tweak to VFX[/p][p]-re-disabled nanite support on skm's to get morph targets back[/p][p]-re-added rat footsteps-sfx-trigger to run animation[/p][p]-lowered opacity of distance bomb lights[/p][p]-headshots now usually remove the whole head[/p][p]-you start waves now with 1 grenade, 2 cream explode ability[/p][p]-player vision blurred when near explosions[/p][p]-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring[/p][p]-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings[/p][p]-reduced length of nights[/p]