Hotfix Patch 1.1.0 – Shared Gold, Better Drops, Less Pain!
[h3]Patch 1.1.0[/h3]
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💰 Gold System Improvements
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💎 Item Drop Rate Boosts
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⚔️ Difficulty Adjustments
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🖥️ Visual Effects
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🛠️ Miscellaneous
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💰 Gold System Improvements
- Gold is now shared across all characters
- Gold is picked up automatically like EXP and is attracted by magnets
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💎 Item Drop Rate Boosts
- Increased magnet drop rate
- Increased item drop rate by 10%
- Magic-item find bonus from Elite enemies: 150% → 170%
- Magic-item find bonus from Boss enemies: 200% → 250%
- Higher chance for skill-affix Legendary options when Legendary gear drops
- Mimic rebalance
- Spawn chance increased by 30%
- Moves closer to the player and flees more slowly
- Spawn chance increased by 30%
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⚔️ Difficulty Adjustments
- Floors 1–3 made easier: fewer enemies and fewer projectile attackers
- Final-phase enemy counts reduced on all floors
- Floors 1–3: greatly reduced
- Floors 4–6: moderately reduced
- Floors 7–12: slightly reduced
- Floors 1–3: greatly reduced
- Removed large spawns of poison/fire exploding bugs upon resurrection in parts of Floors 5, 6 and 9
- Applied damage nerfs to poison exploding bugs in Floor 8 phases:
- Phase 1: ×0.5
- Phase 2: ×0.65
- Phase 3: ×0.8
- Phase 1: ×0.5
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🖥️ Visual Effects
- Reduced hit-flash effect on enemies
- Reduced flash effect when leveling up mid-run
- Dark screen edges brightened by 10%
- Reduced flash effects for the Sanctuary and Purify skills
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🛠️ Miscellaneous
- Fixed gamepad controller issues
- When opening an item’s detail window, the comparison with equipped gear now shows by default
- Skill "EXP Pickup Radius” renamed (and re-iconed) to "Auto Pickup Radius”
- Various bug fixes