Update 1.8.0 — Increased Gold, Stash Expansion, Blacksmith & Alchemist Services
[p]We’ve been listening and we’ve gathered a wide range of feedback. Thank you for sharing your thoughts. Based on the most frequently mentioned issues, we’ve prepared an improvement update.[/p][p]There’s a lot in this patch, so here’s the quick hit first.[/p][p][/p][hr][/hr][h3]Key Summary[/h3][p]• Increased Gold & reduced Altar of Blessings costs[/p][p]• Stash expansion plus an additional stash[/p][p]• Blacksmith & Alchemist services added[/p][p]• Higher item drop rates[/p][p]• Buffs to skills and Legendary affixes[/p][p]• Hero/enemy balance adjustments[/p][p]• More run info and quality-of-life options[/p][p][/p][p]Details below.[/p][hr][/hr][h3]Details[/h3][p][/p][p]Increased Gold[/p][p]• Higher gold drops on mid–upper floors[/p][p]• Improved level-up scaling for the in-run skill Gold Gain[/p][p]• Shop buy prices increased for Normal/Magic/Rare items (Normal +200%, Magic +20%, Rare +10%)[/p][p]• Added a random Golden Mimic event that drops a large amount of gold during runs[/p][p]--[/p][p]Lower Altar of Blessings Costs[/p][p]• Total gold required to reach max level halved[/p][p]• Full refund of the difference for gold spent on leveling prior to the update[/p][p]• Level-up UX improvements[/p][p]--[/p][p]
[/p][p]Stash Expansion & Addition[/p][p]• Main Stash: Capacity increased (84 → 105)[/p][p]• Secondary Stash: Added (42)[/p][p]• Sorting: New By Attribute sort option[/p][p]--[/p][p]
[/p][p]Blacksmith [/p][p]• Reset Enhancement Level: Reset an item’s enhancement level so you can enhance it again[/p][p]• Add Socket: Add sockets to owned equipment[/p][p]• Unsocket Items: Remove items from sockets. Removed items are consumed or reusable depending on remaining reuse count[/p][p]--[/p][p]
[/p][p]Alchemist [/p][p]• Craft Legendary Items: transfer a Legendary Affix from a Legendary item onto a Rare-or-lower item to craft a new Crafted Legendary[/p][p]• Reroll Regular Affix: choose one non-Legendary affix on an item and change it to a new one[/p][p]--[/p][p]
[/p][p]Higher Item Drop Rates[/p][p]• +10% Overall item drop rate [/p][p]• +10% Chance for dropped items to be Magic or higher [/p][p]• Max effectiveness of the in-run skill Magic Item Find increased to +50%[/p][p]• +15% Socketed item drop rate [/p][p]• +20% Rune drop rate [/p][p]• +50% Magic Jewel drop rate, +20% Legendary Jewel drop rate[/p][p]• “Time for payback!” Added a random Thieving Goblin event that drops items when hit[/p][p]--[/p][p]Skill Buffs[/p][p]• Dagger: +25% Damage [/p][p]• Earth Spike: +30% Damage; 30% Chance to stun for 1s[/p][p]• Meteor Fall: 5.3s → 3.5s Cooldown; 2s → 3s Flame duration[/p][p]• Blizzard: +10% Number of falling ice shards[/p][p]• Ball Lightning: 2 → 3 Minimum piercing count[/p][p]• Lightning Wave: +20% Damage; 2.05s → 1.7s Cooldown [/p][p]• Corpse Explosion: New effect — enemies cursed by Corpse Explosion take +30% damage when hit[/p][p]• Summon Reaper: 8.1s → 6.2s Cooldown[/p][p]• Blood Whirlwind: +10% Damage; +100% Life restoration[/p][p]• Swamp of the Dead: +10% Damage; 2.7s → 3s Duration; 55% → 66% Enemy movement speed reduction[/p][p]--[/p][p]Legendary Item Buffs[/p][p]• Whirling Flames: 5 → 4 Fire Orb flight speed; 2s → 1.4s Flight time[/p][p]• Exploding Earth: 0.25 → 0.75 Explosion damage multiplier[/p][p]• Earth of Chaos: New effect — +100% Damage[/p][p]--[/p][p]Hero Balance[/p][p]• Improved effectiveness of Physical Damage Reduction from Armor[/p][p]--[/p][p]Enemy Balance[/p][p]• Ranged enemies: +30% Projectile fire cooldown, −10% Damage [/p][p]• Suicide-type enemies: −15% Explosion damage [/p][p]• Brood-mother invulnerability while spawning offspring adjusted: 0.5s → 0.35s[/p][p]--[/p][p]Gameplay Improvements[/p][p]• Base counts for Reroll / Bless / Ban increased: 2 → 3[/p][p]• Base Identify charges increased: 1 → 2[/p][p]• On run failure, the Thieving Goblin steals fewer items[/p][p]• Earth Spike: Reduced flash/brightness on explosion; improved effect transparency[/p][p]--[/p][p]
[/p][p]Run Info Enhancements[/p][p]• Post-run DPS readouts for Basic Attack and Special Attack[/p][p]• Option to display Life/Armor values (off by default)[/p][p]• Option to show active-skill cooldowns (off by default)[/p][p]• Elevator: indicator added for Chance of Survival for the selected floor/difficulty[/p][p]--[/p][p]Quality of Life[/p][p]• The game can now be launched offline[/p][p]• Windowed: Option to allow the mouse cursor to leave the window[/p][p]• Windowed: Option to pause the game when the mouse leaves the window[/p][p]--[/p][p]Other[/p][p]• Bug fixes[/p][p][/p][hr][/hr][p]Not all feedback could make it into this update. That said, items aligned with our vision will continue to roll out over time. Please look forward to future updates.[/p][p][/p][p]For example, we plan to further strengthen each class's identity via the Hearth of Souls system.[/p][p][/p][p]Thank you.[/p]