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Tower of Babel: Survivors of Chaos News

Week 8 Patch 1.5.1 – Memory-Leak Fix & Performance Boost

[h3]Week 8 Patch 1.5.1[/h3][p][/p][p]✅ Memory-Leak Resolved[/p][p]• An internal engine bug that caused a memory leak has been fixed by upgrading to the latest engine build[/p][p]• Overall memory-usage code has been optimized[/p][p][/p][p]💡 Expected Results[/p][p]• Stable memory usage during long sessions[/p][p]• Fewer crashes caused by running out of memory[/p][p]• Slight performance gains thanks to extra free RAM[/p][p][/p][p]⚠️ Old-GPU Notice[/p][p]• The new engine may prevent the game from launching on some legacy graphics cards[/p][p]• Update your GPU drivers and OS to the newest versions[/p][p]• If the game still will not start, send your GPU model via Discord or e-mail so we can investigate[/p][p][/p][p]📋 Updated Specs[/p][p]• Minimum and recommended PC specs on the Steam page have been refreshed after the engine upgrade[/p][p][/p][p]🔧 Bug Fixes[/p][p]• Wizard – Fixed Basic Attack damage formula and several related Legendary effects that failed to trigger[/p][p]• Blacksmith – Corrected the display of conditions for raising the Max Enhance Level[/p][p][/p][p]⸻[/p][p]🔮 Next Up – Update 1.6.0[/p][p]• New Floors 13, 14 and 15[/p][p]• New bosses and enemies[/p][p]• New high-tier items[/p][p]• Equipment with brand-new Legendary effects[/p][p]• CHAOS DUNGEON difficulty expanded to tiers 11-20[/p][p][/p][p]📅 Schedule[/p][p]• Target launch: 4th week of July[/p][p]• Content has been in parallel development for about 3 weeks. We appreciate your patience while we polish everything[/p][p][/p][p]Thank you![/p]

Week 8 Patch 1.5.1 – Memory-Leak Fix & Performance Boost

[h3]Week 8 Patch 1.5.1[/h3][p][/p]

[p]✅ Memory-Leak Resolved[/p][p]• An internal engine bug that caused a memory leak has been fixed by upgrading to the latest engine build[/p][p]• Overall memory-usage code has been optimized[/p][p][/p]

[p]💡 Expected Results[/p][p]• Stable memory usage during long sessions[/p][p]• Fewer crashes caused by running out of memory[/p][p]• Slight performance gains thanks to extra free RAM[/p][p][/p]

[p]⚠️ Old-GPU Notice[/p][p]• The new engine may prevent the game from launching on some legacy graphics cards[/p][p]• Update your GPU drivers and OS to the newest versions[/p][p]• If the game still will not start, send your GPU model via Discord or e-mail so we can investigate[/p][p][/p]

[p]📋 Updated Specs[/p][p]• Minimum and recommended PC specs on the Steam page have been refreshed after the engine upgrade[/p][p][/p]

[p]🔧 Bug Fixes[/p][p]• Wizard – Fixed Basic Attack damage formula and several related Legendary effects that failed to trigger[/p][p]• Blacksmith – Corrected the display of conditions for raising the Max Enhance Level[/p][p][/p]

[p]⸻[/p]
[p]🔮 Next Up – Update 1.6.0[/p][p]• New Floors 13, 14 and 15[/p][p]• New bosses and enemies[/p][p]• New high-tier items[/p][p]• Equipment with brand-new Legendary effects[/p][p]• CHAOS DUNGEON difficulty expanded to tiers 11-20[/p][p][/p]

[p]📅 Schedule[/p][p]• Target launch: 4th week of July[/p][p]• Content has been in parallel development for about 3 weeks. We appreciate your patience while we polish everything[/p][p][/p]

[p]Thank you![/p]

RE-CORE UPDATE 1.5.0 — We Rebuilt the Core

[h3]RE-CORE UPDATE 1.5.0[/h3][p][/p][p]Early Access already brought you shared gold, magnet auto-pickup, an effect-opacity slider, double STASH space, faster Lobby speed—the whole nine yards. But you asked for bigger, deeper changes, so we went back to the studs and rebuilt the core.[/p][p][/p][p]⸻[/p][p]1. Altar of Blessings Reboot[/p]
  • [p]Blessing Levels didn’t carry over between Heroes, so rolling a new character felt rough[/p]
  • [p]We split Class-Exclusive and All-Heroes rows; every skill stat is now global[/p]
  • [p]All your Classes’ skill levels merge into one shared level that powers everyone[/p]
[p][/p][p]2. Account-Wide Floor Progress[/p]
  • [p]New Classes no longer slog from Floor 1[/p]
  • [p]Progress is shared up to your highest cleared Floor, so fresh Heroes jump straight into the fight[/p]
  • [p]Combined with the Altar overhaul, leveling a new Class is a breeze.[/p]
[p][/p][p]3. Pick Your Difficulty[/p]
  • [p]Choose Normal, Hard, or Nightmare when you enter a floor[/p]
  • [p]Cruise on Normal or crank it up for fatter rewards[/p]
[p][/p][p]4. Juicier Curse-Tier Loot in the CHAOS DUNGEON[/p]
  • [p]Each higher Curse tier now adds extra Magic Item Find Chance[/p]
  • [p]Bigger risk, bigger loot—dial in the tier that fits your style[/p]
[p][/p][p]5. Blessed Skills Twice as Common[/p]
  • [p]Blessed skills pop up 2× more often mid-run, making it easier to lock in your dream build[/p]
[p][/p][p]6. Lobby Speed +20%[/p]
  • [p]Movement in the Lobby got a 20 % bump, so it never feels slower than live combat[/p]
[p][/p][p]⸻[/p][p]🐞 Bug Fixes[/p]
  • [p]Fixed an issue where the legendary affix \[Phoenix] +1 Resurrection Count was not applied correctly after acquiring the Phoenix skill.[/p]
  • [p]Fixed an issue where the Highlight Cursor setting would reset.[/p]
[p][/p][p]⸻[/p][p]We built RE-CORE so you can level faster, grow Classes easier, and swim in sweeter loot.[/p][p][/p][p]⸻[/p][p]To Our Community[/p][p][/p][p]Digging the changes? Hyped for what’s next? Drop us a quick Steam review![/p][p]Your feedback keeps the roadmap rolling, and we’re hammering away on the next big update.[/p][p]Thanks for being awesome.[/p]

Week 6 Patch 1.4.2 – Curse EXP Fix, Ultra-wide Support Returns, Bug Fixes

[h3]Patch 1.4.2[/h3][p][/p][p]🔧 Fixed EXP loss when the Curse level rises[/p][p]• An incorrect change was made while increasing Chaos Dungeon difficulty.[/p][p]• EXP now drops in the correct amount, just as before.[/p][p][/p][p]🖥️ Ultra-wide resolution support restored[/p][p]• We limited resolutions to prevent unexpected UI / gameplay issues, but that was the wrong call.[/p][p]• The issue has been resolved in another way, and ultra-wide resolutions are available again.[/p][p] [/p][p]🐞 Important bug fix[/p][p]• In rare cases, equipment became invisible after Equip / Remove.[/p][p]• Running the game after this patch will make the missing gear reappear.[/p][p][/p][p]⸻[/p][p]Message to the community[/p][p][/p][p]We apologize for the inconvenience caused by update 1.4.0.[/p][p]We’re listening to your feedback and adjusting our direction.[/p][p]Throughout Early Access, we’ll keep working to improve and update the game.[/p][p][/p][p]Thank you.[/p]

Week 6 Patch 1.4.2 – Curse EXP Fix, Ultra-wide Support Returns, Bug Fixes

[h3]Patch 1.4.2[/h3][p][/p][p]🔧 Fixed EXP loss when the Curse level rises[/p][p]• An incorrect change was made while increasing Chaos Dungeon difficulty.[/p][p]• EXP now drops in the correct amount, just as before.[/p][p][/p][p]🖥️ Ultra-wide resolution support restored[/p][p]• We limited resolutions to prevent unexpected UI / gameplay issues, but that was the wrong call.[/p][p]• The issue has been resolved in another way, and ultra-wide resolutions are available again.[/p][p] [/p][p]🐞 Important bug fix[/p][p]• In rare cases, equipment became invisible after Equip / Remove.[/p][p]• Running the game after this patch will make the missing gear reappear.[/p][p][/p][p]⸻[/p][p]Message to the community[/p][p][/p][p]We apologize for the inconvenience caused by update 1.4.0.[/p][p]We’re listening to your feedback and adjusting our direction.[/p][p]Throughout Early Access, we’ll keep working to improve and update the game.[/p][p][/p][p]Thank you.[/p]