1. Wizdom Academy
  2. News
  3. 0.29.2 | Fixes, improvements & auto saves

0.29.2 | Fixes, improvements & auto saves

[p][/p][p][/p][p]Greetings, Headmasters!

This update brings a wide range of improvements and fixes across the academy — and introduces the new Auto Save system, which will help protect your progress as you build your magical legacy. From smarter character behavior and more responsive UI to cleaner visuals and groundwork for upcoming features, we’re continuing to refine the Wizdom Academy experience and make it more stable, readable, and enjoyable for all Headmasters.

[/p]
  • [p]Switching floors with a selected character now works as expected — no more snapping back to the original floor.[/p]
  • [p]Fixed an issue where dropping a professor on floor 1 would accidentally assign them to a room on the floor above.[/p]
  • [p]Corrected spot placement issues in Golemancy Tier 2 and History of Magic rooms.[/p]
  • [p]Fixed certain exterior decorations that couldn’t be placed under buildings.[/p]
  • [p]Adjusted sleeping NPC positions in the professor dormitory (thanks, Rubiont-47!).[/p]
  • [p]Resolved loading issues between hallways and towers.[/p]
  • [p]Relaxation jobs no longer cancel all other jobs unexpectedly.[/p]
  • [p]Closing the Learning Tree no longer hides the settings panel.[/p]
  • [p]Rugs now display properly in student dormitories.[/p]
  • [p]Fixed UI issues in the Mana Mine.[/p]
  • [p]Reassigning miners to new mines now works properly.[/p]
  • [p]Single-clicking no longer moves the camera — only double-click does.[/p]
  • [p]Door placement now correctly detects wall orientation using ray tracing.[/p]
  • [p]Professors' and students’ dormitories, as well as Mana Storage T2, now spawn already built when placed.[/p]
  • [p]Quests can now retroactively detect if objectives have already been fulfilled — now active for councilor and secondary quests as well.[/p]
  • [p]The second part of the “Drought 2” quest now appears when the first one is triggered.[/p]
  • [p]"Wiz Power" stat now displays correctly.[/p]
  • [p]Fixed the SFX volume slider resetting by itself.[/p]
  • [p]Construction display glitches have been resolved.[/p]
  • [p]Selected canvas border now updates color correctly.[/p]
  • [p]Tracking cameras have been adjusted and improved.[/p]
  • [p]Fixed door placement issue in the Alchemy Room.[/p]
  • [p]Fixed roof display issues in the Miners’ Den.[/p]
  • [p]Dormitory roofs now display properly above professors' rooms.[/p]
  • [p]Endless animation bug in the Alchemy Room has been resolved.[/p]
  • [p]Pathfinding issues causing erratic behavior have been fixed.[/p]
  • [p]UI progress bars no longer tick up when the game is paused.[/p]
  • [p]Construction slider text is now more readable.[/p]
  • [p]Mining menu icons are no longer cut off.[/p]
  • [p]Fixed an issue with the Mana Tree where students would endlessly loop around it.[/p]
  • [p]Improved post-load stability and UI for the Miners’ Den.[/p]
  • [p]Student recruitment screen now accurately displays reward traits per cycle.[/p]
  • [p]Pillars are now ignored if a round roof is directly above them.[/p]
[p][/p][p][/p]
  • [p]Updated the Miners’ Den visuals with more coherent building states and assets.[/p]
  • [p]Added new animations to Golemancy Tier 2.[/p]
  • [p]Improved several building state visuals to better match their in-game function.[/p]
[p][/p][p][/p]
  • [p]Characters now feature room highlights:[/p]
    • [p]Students show different highlight colors based on their rank (I, II, III).[/p]
    • [p]Professors have their own unique highlight.[/p]
  • [p]Student rewards per cycle now reflect their traits, resulting in more variety and depth.[/p]
  • [p]New village buildings have been added — a small preview of what's to come.[/p]
  • [p]Construction is now immediately paused when the game is paused.[/p]
  • [p]Initial UI preparations made for the upcoming Legacy System.[/p]
  • [p]A new Auto Save System is now available:[/p]
    • [p]Supports up to 5 autosaves.[/p]
    • [p]When full, the oldest save is automatically deleted.[/p]
    • [p]Currently in testing — feedback is welcome![/p]
[p][/p][p]This update lays the foundation for new features and quality-of-life improvements, while continuing to fix long-standing issues reported by the community.

Thank you for your continued support, bug reports, and magical enthusiasm — it helps shape every new step of the journey!
[/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]