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Wizdom Academy News

0.4.0 | Admissions rework & performance improvements

[p]Greetings, Headmasters,[/p][p]
This update focuses on major UI improvements, a deep rework of admissions and academic progression, and large-scale optimizations across the entire game.[/p][p]To celebrate the end of the year, Wizdom Academy is currently 20% off on Steam during the Steam Winter Sale ❄️[/p][p]
If you’ve been waiting to enroll, now is the perfect time to join the Academy![/p][p][/p][p][/p]
  • [p]New graduate panel[/p]
    • [p]Improved layout and clarity[/p]
    • [p]Updated year display[/p]
    • [p]Better visibility of academic progression
      [/p][p][/p]
  • [p]New recruitment pool system[/p]
    • [p]Year 2 and Year 3 students can now appear in admissions[/p]
    • [p]Diploma traits now procedurally roll for:[/p]
      • [p]Students[/p]
      • [p]Professors (no diploma restrictions for professors)[/p]
    • [p]Diploma restrictions added to students to ensure coherent academic paths[/p]
    • [p]Student subjects are now aligned with their diplomas[/p]
    • [p]Students who pass Trials now gain diploma traits[/p]
    • [p]Subjects availability now depends on already acquired diplomas[/p]
  • [p]Rename system[/p]
    • [p]You can now rename:[/p]
      • [p]Students[/p]
      • [p]Professors[/p]
      • [p]Rooms[/p]
      • [p]Buildings[/p][p][/p]
    [p][/p]
  • [p]Quest completion visual[/p]
    • [p]New “Quest Done” visual feedback when a quest is completed
      [/p]
  • [p]NPC history[/p]
    • [p]NPCs now keep a history of their past events and actions[/p]
  • [p]Student discipline system[/p]
    • [p]Students can only be expelled for serious misconduct[/p]
    • [p]Added a 3-warning system before a student can be expelled[/p]
  • [p]Christmas assets[/p]
    • [p]Seasonal festive assets added 🎄[/p]
  • [p]Floor change particle effect[/p]
    • [p]Wizards now display a particle effect when changing floors[/p]
[p][/p][p][/p]
  • [p]Replaced all in-game walls with optimized Opti walls[/p]
  • [p]Tutorial and secondary quest pacing improved[/p]
  • [p]Updated onboarding buttons[/p]
  • [p]Improved Elara’s dialogue bubble UI : Better readability and visual consistency during dialogues[/p]
  • [p]Optimized roof window rendering[/p]
  • [p]Badlands map performance improvements[/p]
  • [p]Crystal Rift map visual polish[/p][p]
    [/p]
  • [p]Updated student visuals in the Selected Panel[/p]
  • [p]Trait organization reworked:[/p]
    • [p]Diploma traits are now displayed first[/p]
  • [p]Subject priority can now be reordered in student management[/p]
  • [p]Post-Trial behavior updated:[/p]
    • [p]Students and professors now return using village timers[/p]
  • [p]Management UI reworked and cleaned up[/p]
  • [p]Door direction arrows are now hidden on tower floors not currently viewed by the camera[/p][p] [/p]
[p][/p]
  • [p]Students attending classes without a professor[/p]
  • [p]Expedition Room issues[/p]
  • [p]Elara UI overlapping the recruitment window and world map during dialogues[/p]
  • [p]Corridor construction exploit near debris when spamming clicks[/p]
  • [p]Incorrect assignment of high-priority tasks in building construction panels[/p]
  • [p]Rank II and III subjects can no longer be selected unless the corresponding tier is unlocked[/p]
  • [p]7th academic cycle not displaying correctly[/p]
  • [p]Hover feedback not updating when switching floors in construction mode[/p]
  • [p]Selection not clearing when switching floors when the selected building is no longer visible[/p]
  • [p]Professors incorrectly appearing as students[/p]
  • [p]Duplicate NPC traits appearing on the same character[/p]
  • [p]Duplicate student names being generated[/p]
  • [p]“No students” alert now correctly opens the Admission menu when clicked[/p]
  • [p]UI mouse cursor remaining red after exiting destruction mode (right-click)[/p]
  • [p]Admission profile staying open after rejecting a student[/p]
  • [p]Buildings outline now correctly matches roof visibility state[/p]
  • [p]Students no longer gain experience[/p]
  • [p]Fixed an issue where subject priority could not be moved correctly[/p]
  • [p]Fixed an issue where the selected panel priority did not update properly during construction[/p]
[p][/p][h2]🚀 Optimization & Performance[/h2][p]Major global optimization pass including:[/p]
  • [p]New LOD system[/p]
  • [p]Texture optimizations[/p]
  • [p]Polygon count reduction[/p]
  • [p]Shadow optimizations[/p]
  • [p]Improved tree rendering and management[/p]
[p][/p][p]Thank you all for your continued support, feedback, and passion for Wizdom Academy, it truly helps shape the future of the school.[/p][p]As the year comes to an end, the entire team wishes you happy holidays and a wonderful end of year![/p][p]
Enjoy the festive season, take a well-deserved break, and don’t hesitate to share your thoughts with us as always.[/p][p][/p][p]And this is only the beginning…[/p][p]
2026 is shaping up to be a big year for Wizdom Academy, with major updates, new systems, and exciting surprises already brewing behind the scenes. 👀[/p][p][/p][p]See you soon in the Academy![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]

0.3.4 | Management & UI update

[p]Greetings, Headmasters,[/p][p]
A fresh update has arrived at Wizdom Academy![/p][p]As we continue refining your magical management experience, this patch brings new customization options, visual improvements, UI upgrades, and several important fixes.[/p][p]We’re also thrilled to announce that Wizdom Academy is part of the Turn-based Carnival from November 27 to December 4, the perfect time to dive in and discover all the new features.[/p][p][/p][p][/p][p][/p][p][/p]
  • [p]Renaming feature
    You can now rename students, professors, and rooms, giving you full control over your academy’s identity.[/p]
  • [p]Halloween map banner
    A new Halloween-themed banner is now displayed in the map selection menu.[/p]
  • [p]New graduate visual
    Graduation sequences have been updated with a fresh new look.[/p]
  • [p]Exterior signature elements
    New signature props have been added outside buildings to reinforce their identity.[/p][p]
    [/p][p][/p][p][/p]
  • [p]Map navigation arrows
    You can now navigate through maps using arrow buttons in the map selection interface.[/p]
[p][/p][p][/p]
  • [p]Quest choice UI rework
    The QuestsCanvas Choice has been fully redesigned for better clarity and readability.[/p][p]
    [/p]
  • [p]Management panel overhaul
    The management interface has been improved with a clearer layout and enhanced navigation.[/p]
  • [p]Building information display
    Construction information is now displayed outside of the building instead of directly on its model, improving visibility.[/p]
  • [p]Non-playable academies (Map Selection)
    Academies that are locked or non-selectable now appear with a greyed-out button version.
    (Screenshot placeholder)[/p]
  • [p]BuildingTop grid alignment
    Improvements made to the BuildingTop ensure more accurate snapping to the grid.[/p]
  • [p]Headmaster selection adjustments
    Several minor issues in the headmaster selection process have been polished.[/p]
  • [p]Student rank system
    Student rank logic has been implemented and is now functional.[/p][p] [/p]
[p][/p]
  • [p]Hallway mesh rotation
    Fixed an issue causing hallway meshes to rotate incorrectly when destroyed.[/p][p][/p][p][/p]
  • [p]Corridor lighting bug
    Resolved a lighting problem affecting certain hallways.[/p]
[p][/p][p]Thank you for your continued support and feedback — every update brings us closer to the magical academy experience we envision.[/p][p]
Don’t forget: Wizdom Academy is currently part of the Turn-based Carnival until December 4, so it’s the perfect moment to jump back in, explore the new content, and help your academy thrive.[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]

0.3.3 | Halloween Update

[p]Greetings, Headmasters,[/p][p]
The candles are lit, the pumpkins glow, and whispers echo through the halls…[/p][p]Wizdom Academy celebrates the Halloween season with a brand-new map, eerie decorations, and a cauldron full of improvements![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]
  • [p]New exterior decorations[/p]
    • [p]Spooky pumpkins, haunted banners, and enchanted lamps to bring life (and a little fright) to your courtyards.[/p]
    • [p]New paths, fences, and autumn-themed ambiance elements.[/p]
  • [p]New interior decorations[/p]
    • [p]Halloween furniture set: beds, tables, pillars, wardrobes, and more mysterious props.[/p]
    • [p]Perfect for turning your rooms into cozy haunted chambers.[/p]
  • [p]New map[/p]
    • [p]A brand-new map shrouded in mist where will-o’-wisps guide wandering apprentices.[/p]
  • [p]Room customization – Halloween Edition[/p]
    • [p]The custom room system now supports all the new Halloween assets.[/p]
    • [p]Create dorms, libraries, and classrooms in true spooky style.[/p]
  • [p]New student profiles & villages[/p]
    • [p]Added Halloween-themed student profiles linked to their home villages.[/p]
    • [p]The new Spookie Villages are now fully set up and connected to the world map.[/p]
  • [p]Updated world map[/p]
    • [p]The world map has been refreshed with the new Halloween region and improved transitions between zones.[/p]
  • [p]Interface & management[/p]
    • [p]Complete management panel rework for smoother navigation and improved clarity.[/p]
    • [p]Optimized keybinding options, performance settings, and graphics parameters.[/p]
  • [p]Other Additions[/p]
    • [p]Integration of new Halloween characters.[/p]
    • [p]Wizdom Academy Discord link has been re-added in the game — come join our community.[/p][p][/p]
[p][/p][p][/p][p][/p][p][/p]
  • [p]Major building mesh re-modeling and shader optimization for better visuals and performance.[/p]
  • [p]Added ShadowMesh integration across all rooms for smoother lighting and improved FPS.[/p]
  • [p]Adjusted tutorial pacing for a clearer, more gradual learning curve.[/p]
  • [p]Gold balance rework:[/p]
    • [p]Reduced the unexpected production drop after graduations.[/p]
    • [p]Clarified the various gold generation sources, especially through village upgrades.[/p]
  • [p]Fully translated multiple destruction feature.[/p][p] [/p][p][/p]
[p][/p]
  • [p]Fixed crash on Castle Hill.[/p]
  • [p]Fixed blockers related to the new decoration list system.[/p]
  • [p]Fixed resource loading issue — resources are now properly updated after building capacity increases.[/p]
  • [p]Fixed recruitment menu (wrong student count, broken rank sorting, and teachers showing up in the student tab).[/p]
  • [p]Fixed tutorial pacing and UI inconsistencies.[/p]
  • [p]Fixed various bugs and small issues to ensure a smoother, more stable experience.[/p]
[p][/p][p][/p][p][/p][p]Thank you all for your continued support and feedback.[/p][p][/p][p]The Halloween Update marks the beginning of a new cycle of major features — and the magic of Wizdom Academy is only growing stronger.[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]

0.3.2 | Bug fixes & improvements

[p]Greetings, Headmasters,[/p][p]
The time has come to bring your personal flair to the academy![/p][p][/p][p]Our magical maintenance owls have been hard at work chasing away bugs and polishing up the Academy. This update focuses on fixing long-standing issues, stabilizing systems, and improving your decorating and teaching experience.[/p][p][/p][p][/p]
  • [p]Fixed an issue where buildings (such as Windmills) could appear disconnected after loading a save.[/p]
  • [p]Resolved “No Mana” overlay appearing incorrectly across the entire school after reload.[/p]
  • [p]Fixed missing “No Mana” warning on Mana Storage T2.[/p]
  • [p]Corrected “No Mana” indicator showing through Constructor Room.[/p]
  • [p]Recruitment menu fully reworked:[/p]
    • [p]Fixed incorrect student count and total display.[/p]
    • [p]Fixed broken rank sorting.[/p]
    • [p]Fixed students remaining stuck in the “Teachers” tab.[/p]
  • [p]Fixed resources being granted before maximum values were updated when loading a save.[/p]
  • [p]Fixed rooms remaining closed after drought events.[/p]
  • [p]Fixed Dark Magic Room issues:[/p]
    • [p]Room spawning empty at creation.[/p]
    • [p]Incorrect floor placement causing characters to appear floating.[/p]
    • [p]Room appearing closed when placed too close to the Mana Tree at certain angles.[/p]
  • [p]Fixed missing graphical element on the tower.[/p]
  • [p]Fixed Constructor Workshop job logic: teachers would get stuck, unable to change jobs or animations, breaking the game loop.[/p]
  • [p]Fixed multiple destruction translation errors and popup issues when listing decorations.[/p]
  • [p]Fixed blockers caused by the new decoration list system.[/p]
  • [p]Fixed ghost destruction alignment in Constructor Room.[/p]
  • [p]Fixed Tech Tree duplicate Big Node UID.[/p]
  • [p]Fixed custom room dispositions:[/p]
    • [p]Incorrect styles not loading properly at startup.[/p]
    • [p]Incorrect spots placement after load.[/p]
    • [p]Integrated missing spots for custom dispositions.[/p]
  • [p]Fixed missing disposition variants for:[/p]
    • [p]Dormitory T2 Rustica – Layout 2[/p]
    • [p]Dormitory T2 Dragon – Layout 2[/p]
    • [p]Dormitory T2 Base – Layout 2[/p]
[p][/p][p][/p][p][/p]
  • [p]Optimized performance settings, keybinding options, and shadow casting.[/p]
  • [p]Improved interior decoration visuals.[/p]
  • [p]Decoration mode improvements:[/p]
    • [p]Free outdoor decoration placement collisions revised.[/p]
    • [p]Outdoor decorations now show a red ghost when incorrectly placed indoors.[/p]
    • [p]Click priority updated: Decoration > Carpet > Room when destroying.[/p][p] [/p]
[p][/p]
  • [p]Added Canvas Timeline and time management display to the Exploration Map (top-right corner).[/p]
  • [p]Integrated Custom Dormitory – Caretaker support.[/p][p][/p]
[p] That’s all for this update![/p][p]Thank you for your continued support, feedback, and bug reports—every bit helps us refine the Academy. Keep experimenting, building, and teaching… and stay tuned for the next wave of magical improvements![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]

Brand-new trailer showcasing the latest additions to Wizdom Academy

[p]Hello Headmasters,[/p][p][/p][p]We’re excited to unveil a brand-new trailer showcasing the latest additions to Wizdom Academy![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Thanks to your feedback and support, we’ve been hard at work bringing new content and improvements to the game:[/p][p][/p][p]What’s New in this update:[/p]
  • [p]Expanded customization for your academy’s rooms and layout[/p]
  • [p]New magical subjects and activities for students[/p]
  • [p]Quality-of-life improvements to enhance your management experience[/p]
  • [p][/p]
[p]This is only the beginning — Wizdom Academy is growing step by step with our community. Your ideas, bug reports, and suggestions are shaping the future of the game, so keep them coming! (You can also join our Discord)[/p][p][/p][p]👉 Jump back into your academy today and explore the new content:
[/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for being part of this journey with us. Together, we’re building the wizarding academy of our dreams![/p][p][/p][p]– Kipwak Studio Team[/p]