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Wizdom Academy News

Wizdom Academy is becoming a French-Swiss co-production

[p][/p][p][/p][p]We are thrilled to announce that with the support of Région Réunion, Wizdom Academy is taking a new step forward as a French-Swiss co-production, in partnership with Lake On Fire.[/p][p][/p][p]This production support allows us to strengthen the project and move forward with an international team sharing the same vision.[/p][p][/p][p]Thank you to Région Réunion for this trust, and thank you to everyone following and supporting the Wizdom Academy journey.[/p][p][/p][p]More to come soon![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive![/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK [/p][p][/p][p]– Kipwak Studio & Lake On Fire Team[/p]

0.4.5 | Hotfix patch

[p]Greetings, Headmasters![/p][p][/p][p]This update brings a wide range of fixes and improvements across UI, admissions, save/load systems, and overall gameplay consistency.[/p][p]We’ve focused on polishing core systems and addressing many issues reported by the community.[/p][p][/p][h2][/h2]
  • [p]Bug Report button in menus (redirects to Discord for faster feedback and support)[/p]
  • [p]InfoPanel integration in Portal Pop-up panel[/p]
  • [p]Rank Up confirmation panel[/p]
  • [p]Alert Layout panel improvements[/p]
  • [p]Dotween animations for:[/p]
    • [p]Letter interactions[/p]
    • [p]Council panel[/p]
[p][/p][h2][/h2]
  • [p]Improved Admission Panel behavior and reliability[/p]
  • [p]Improved History system (latest log handling and stability)[/p]
  • [p]UI elements are now hidden when building to reduce visual clutter[/p]
  • [p]Improved waiting list upgrade spots (time slider behavior)[/p]
  • [p]Improved NoConstructor panel behavior in progress bars[/p]
  • [p]Improved classroom rank system handling[/p]
  • [p]Improved overall UI clarity across multiple panels[/p]
[p][/p][h2][/h2]
  • [p]Trials objects incorrectly remaining on upper floors[/p]
  • [p]History scroll box not showing the latest log properly[/p]
  • [p]Clicking on NPCs not validating correctly[/p]
  • [p]Incorrect student counters (global, Year categories, portal waiting counts)[/p]
  • [p]Rank I / Rank II counts being incorrect[/p]
  • [p]Professors appearing in the student pool[/p]
  • [p]Professor boredom triggering only once instead of looping[/p]
  • [p]Broken rooms that could not be repaired[/p]
  • [p]Reject button not reappearing after first professor quest[/p]
  • [p]Quest reward tooltips not appearing on hover[/p]
  • [p]Missing highlight on students in Trial Room[/p]
  • [p]Floating objects in Exploration Hall not properly hidden[/p]
  • [p]Characters spawning incorrectly at entrance after save/load[/p]
  • [p]Save/load issues affecting students (admission & in-school)[/p]
  • [p]"I understand" button not closing tax notification panel[/p]
  • [p]Errors in Admission Panel[/p]
  • [p]UI inconsistencies across multiple panels[/p]
[p][/p][p]This update is a big step forward in terms of stability and overall polish.
We’ll keep refining the experience and improving core systems based on your feedback.[/p][p][/p][p]Thanks for supporting Wizdom Academy 🧙‍♂️[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive! [/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK [/p][p][/p][p]– Kipwak Studio Team[/p]

0.4.4 | Hotfix patch

[p]Greetings, Headmasters![/p][p][/p][p]This hotfix focuses on improving clarity, polishing visuals, and resolving a number of issues across UI, gameplay, and environments.[/p][p][/p][h2][/h2]
  • [p]Visual evolution for the Mana Tree upgrades with in-game feedback[/p]
  • [p]Darkened Elara tutorial zone for better readability[/p]
  • [p]Councillor portrait added to special quests[/p]
  • [p]“Recruit a new teacher” button (Alexandra UI updated and repositioned)[/p]
  • [p]Village banner for pacifist villages (Exploration & Expedition panels)[/p]
  • [p]Improved parchment animations (appearance and exit)[/p]
  • [p]Graduate button logic for completed students[/p]
[p][/p][h2][/h2]
  • [p]Improved notifications UI clarity on the left side[/p]
  • [p]Reduced visual noise from blue screen artifacts[/p]
  • [p]Adjusted UI background opacity and positioning[/p]
  • [p]Students now face the school when spawning[/p]
  • [p]Improved loading transition timing[/p]
  • [p]Updated UI wording consistency[/p]
  • [p]Windmill animations better aligned with game logic[/p]
  • [p]Adjusted recruitment rules for early students[/p]
  • [p]Disabled mines in Tech Tree and maps[/p]
  • [p]Removed all “Not in the demo” mentions[/p]
[p][/p][h2][/h2]
  • [p]Admission Panel timer issue[/p]
  • [p]Miner’s Den destruction issue[/p]
  • [p]Badlands ruin outline visual bug[/p]
  • [p]Building lock icons not unlocking correctly[/p]
  • [p]Room edge flickering[/p]
  • [p]Mesh overlap with new construction visuals[/p]
  • [p]Ruins not blocking building doors properly[/p]
  • [p]Missing translation in notification[/p]
  • [p]Trials Rooms missing effects and animations[/p]
  • [p]“Waiting for trial” showing incorrect values[/p]
  • [p]Window not closing after assigning a teacher[/p]
  • [p]Equilibrium display issues[/p]
  • [p]Integration of updated Councillor visuals[/p]
[p][/p][p]This hotfix brings a more polished and readable experience across the board while addressing several long-standing issues.[/p][p][/p][p]Thanks again for your continued feedback and support.[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive! [/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK [/p][p][/p][p]– Kipwak Studio Team[/p]

0.4.3 | Systems reworked & inspector arrives

[p]Greetings, Headmasters,[/p][p][/p][p]A new wave of improvements has arrived at the Academy![/p][p][/p][previewyoutube][/previewyoutube][p]
This update introduces major system reworks, new features, visual polish, and a large batch of fixes based on your feedback.[/p][p]The Council is watching… 👀[/p][p][/p][p]As always, thank you for helping us shape Wizdom Academy ❤️[/p][p][/p][p][/p]
  • [p]Cancel Trial button for better control over student trials[/p]
  • [p]Icon on Trial Rooms when trials are completed[/p]
  • [p]Visual feedback when closing UI bubbles[/p]
  • [p]Gold income feedback from villages[/p]
  • [p]New panel for sending Professors on exploration[/p]
  • [p]Inspector NPC, now roaming the Academy with full AI behavior[/p]
  • [p]Inspector arrival timer (“Inspector arrives in 5 cycles”)[/p]
  • [p]NPC arrival timers for better anticipation[/p]
  • [p]Visual queue indicators for clearer flow management[/p]
  • [p]Safety fallback for logo loading issues (preventing save errors)[/p]
  • [p]“Wow” moment for Wellspring upgrade[/p]
  • [p]Visual & animation integration for Inspector (rig, textures, animations)[/p]
[p][/p][p][/p]
  • [p]Rebalanced building upgrades for better progression[/p]
  • [p]Improved overall economy clarity and consistency[/p]
  • [p]Reworked Recruitment System (now clearer and more consistent)[/p]
  • [p]Recruitment panel now uses Years instead of Novice/Adept/Apprentice labels[/p]
  • [p]Improved post-processing effects for better visual quality[/p]
  • [p]Updated Exploration system UI & flow (including Aequilibrium remockup)[/p]
  • [p]Exploration simplified: only one emissary can be sent at a time[/p]
  • [p]Improved Councillor Taxes menu UI/UX[/p]
  • [p]Councillor is now selectable[/p]
  • [p]Linked Council Trust bar to Inspector menu[/p]
  • [p]Improved Onboarding flow and overall design[/p]
  • [p]Adjusted speech speed of Elara when framerate is low[/p]
  • [p]Exploration info now properly displayed on world map[/p]
  • [p]Improved Wellspring upgrade visuals[/p]
  • [p]Optimized room interiors for better outline rendering[/p]
  • [p]Reduced size of mischief bubbles and fixed scroll interaction[/p]
  • [p]Improved gold display logic (removed redundant popups, clearer feedback)[/p]
  • [p]Updated tooltip: gold per cycle now reflects villages instead of students[/p][p] [/p]
[p][/p]
  • [p]Fixed a large number of issues reported by the community[/p]
  • [p]Your feedback continues to directly shape Wizdom Academy, thank you![/p]
  • [p]Issue where Exploration menu was hidden under map points[/p]
  • [p]Teachers getting stuck when building corridors near construction rooms[/p]
  • [p]Students not leaving properly at timer end[/p]
  • [p]Dark Magic room doors not opening[/p]
  • [p]Queue animation issues[/p]
  • [p]UI timers remaining on screen incorrectly[/p]
  • [p]Multiple UI inconsistencies and bugs[/p]
  • [p]Resident AI issues when destroying classrooms[/p]
  • [p]Gold calculation from students[/p]
  • [p]Wrong resource icon display[/p]
  • [p]World map visual issue with professors in exploration[/p]
  • [p]Save issues related to missing logo loading[/p]
  • [p]Students leaving behavior inconsistencies[/p]
  • [p]Onboarding triggers for horde/squad systems[/p]
  • [p]Council & recruitment waiting list save issues[/p]
  • [p]Inspector payment edge cases[/p]
[p][/p][p]The Academy keeps evolving, and this is only the beginning.
[/p][p]With the arrival of the Inspector, deeper system reworks, and continuous polish, we’re laying the foundations for what Wizdom Academy is meant to become.[/p][p]We’ll keep listening, improving, and building this world with you.
[/p][p]Now… prepare your students. The Council is watching. 👁️[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive! [/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK


– Kipwak Studio Team[/p]

0.4.2 | UI feedback & social events improvements

[p]A new hotfix is now live for Wizdom Academy, bringing clearer UI feedback, deeper social interactions inside the academy, and a series of important fixes and quality-of-life improvements.
This update focuses on making systems easier to read, more reactive, and more alive : while squashing several long-standing bugs along the way.[/p][p][/p][p][/p]
  • [p]Fixed a major issue where the caretaker could end up with no Mana[/p]
  • [p]Fixed Save/Load issues in the trial Room when students were waiting for graduation choices[/p]
  • [p]Fixed an issue where the quest “Assign the Headmaster to the Alchemy Classroom” did not check if the Headmaster was already assigned[/p]
  • [p]Fixed empty UI in History of Magic II room[/p]
  • [p]Fixed Dormitory T1 – Student layout issue[/p]
  • [p]Fixed incorrect feedback when attempting to build without enough resources:[/p]
    • [p]The correct resource now shakes instead of the Gold text[/p]
[p][/p][p][/p]
  • [p]Reworked satisfaction & trust bars:[/p]
    • [p]Improved appearance and visual emphasis[/p]
    • [p]Adjusted construction bar offset[/p]
    • [p]Added feedback when values are low[/p]
    • [p]Added visual feedback when values increase or decrease[/p]
  • [p]Improved graduation panel to properly display the Trial Report[/p]
  • [p]UI Canvas scaling is now linearly proportional to camera distance[/p]
  • [p]Added new sliders & equilibrium adjustments[/p]
[p][/p][p][/p]
  • [p]Social Events system:[/p]
    • [p]When occupants physically cross paths in the school, they can now trigger social events:[/p]
      • [p]Dialogue
        Friendly exchanges with a dialogue bubble above both characters
        Characters stop working temporarily
        Players can interrupt the dialogue, reducing motivation[/p]
      • [p]Conflict
        Aggressive dialogue bubbles indicate conflicts
        Motivation decreases the longer the conflict lasts
        Players can intervene to end it[/p]
      • [p]Vandalism
        Vandalism now displays a dedicated bubble
        Players can stop the act and apply a Blame if caught in the act[/p]
    • [p]After completing a social event, occupants have a very low chance of triggering another one until their next task[/p]
  • [p]Implemented Village Gold UI[/p]
  • [p]Activated village-specific banners[/p]
  • [p]Activated village illustrations when discovering a new village[/p]
[p][/p][p]As always, your feedback plays a huge role in shaping Wizdom Academy.
This hotfix lays important groundwork for clearer systems and more dynamic life inside the school — and more improvements are already brewing in the cauldron.[/p][p][/p][p]Thank you for playing, and see you in the Academy![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive![/h3][p][/p][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK[/p][p][/p][p]– Kipwak Studio Team[/p]