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  3. 0.3.4 | Management & UI update

0.3.4 | Management & UI update

[p]Greetings, Headmasters,[/p][p]
A fresh update has arrived at Wizdom Academy![/p][p]As we continue refining your magical management experience, this patch brings new customization options, visual improvements, UI upgrades, and several important fixes.[/p][p]We’re also thrilled to announce that Wizdom Academy is part of the Turn-based Carnival from November 27 to December 4, the perfect time to dive in and discover all the new features.[/p][p][/p][p][/p][p][/p][p][/p]
  • [p]Renaming feature
    You can now rename students, professors, and rooms, giving you full control over your academy’s identity.[/p]
  • [p]Halloween map banner
    A new Halloween-themed banner is now displayed in the map selection menu.[/p]
  • [p]New graduate visual
    Graduation sequences have been updated with a fresh new look.[/p]
  • [p]Exterior signature elements
    New signature props have been added outside buildings to reinforce their identity.[/p][p]
    [/p][p][/p][p][/p]
  • [p]Map navigation arrows
    You can now navigate through maps using arrow buttons in the map selection interface.[/p]
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  • [p]Quest choice UI rework
    The QuestsCanvas Choice has been fully redesigned for better clarity and readability.[/p][p]
    [/p]
  • [p]Management panel overhaul
    The management interface has been improved with a clearer layout and enhanced navigation.[/p]
  • [p]Building information display
    Construction information is now displayed outside of the building instead of directly on its model, improving visibility.[/p]
  • [p]Non-playable academies (Map Selection)
    Academies that are locked or non-selectable now appear with a greyed-out button version.
    (Screenshot placeholder)[/p]
  • [p]BuildingTop grid alignment
    Improvements made to the BuildingTop ensure more accurate snapping to the grid.[/p]
  • [p]Headmaster selection adjustments
    Several minor issues in the headmaster selection process have been polished.[/p]
  • [p]Student rank system
    Student rank logic has been implemented and is now functional.[/p][p] [/p]
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  • [p]Hallway mesh rotation
    Fixed an issue causing hallway meshes to rotate incorrectly when destroyed.[/p][p][/p][p][/p]
  • [p]Corridor lighting bug
    Resolved a lighting problem affecting certain hallways.[/p]
[p][/p][p]Thank you for your continued support and feedback — every update brings us closer to the magical academy experience we envision.[/p][p]
Don’t forget: Wizdom Academy is currently part of the Turn-based Carnival until December 4, so it’s the perfect moment to jump back in, explore the new content, and help your academy thrive.[/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]