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  3. 0.4.0 | Admissions rework & performance improvements

0.4.0 | Admissions rework & performance improvements

[p]Greetings, Headmasters,[/p][p]
This update focuses on major UI improvements, a deep rework of admissions and academic progression, and large-scale optimizations across the entire game.[/p][p]To celebrate the end of the year, Wizdom Academy is currently 20% off on Steam during the Steam Winter Sale ❄️[/p][p]
If you’ve been waiting to enroll, now is the perfect time to join the Academy![/p][p][/p][p][/p]
  • [p]New graduate panel[/p]
    • [p]Improved layout and clarity[/p]
    • [p]Updated year display[/p]
    • [p]Better visibility of academic progression
      [/p][p][/p]
  • [p]New recruitment pool system[/p]
    • [p]Year 2 and Year 3 students can now appear in admissions[/p]
    • [p]Diploma traits now procedurally roll for:[/p]
      • [p]Students[/p]
      • [p]Professors (no diploma restrictions for professors)[/p]
    • [p]Diploma restrictions added to students to ensure coherent academic paths[/p]
    • [p]Student subjects are now aligned with their diplomas[/p]
    • [p]Students who pass Trials now gain diploma traits[/p]
    • [p]Subjects availability now depends on already acquired diplomas[/p]
  • [p]Rename system[/p]
    • [p]You can now rename:[/p]
      • [p]Students[/p]
      • [p]Professors[/p]
      • [p]Rooms[/p]
      • [p]Buildings[/p][p][/p]
    [p][/p]
  • [p]Quest completion visual[/p]
    • [p]New “Quest Done” visual feedback when a quest is completed
      [/p]
  • [p]NPC history[/p]
    • [p]NPCs now keep a history of their past events and actions[/p]
  • [p]Student discipline system[/p]
    • [p]Students can only be expelled for serious misconduct[/p]
    • [p]Added a 3-warning system before a student can be expelled[/p]
  • [p]Christmas assets[/p]
    • [p]Seasonal festive assets added 🎄[/p]
  • [p]Floor change particle effect[/p]
    • [p]Wizards now display a particle effect when changing floors[/p]
[p][/p][p][/p]
  • [p]Replaced all in-game walls with optimized Opti walls[/p]
  • [p]Tutorial and secondary quest pacing improved[/p]
  • [p]Updated onboarding buttons[/p]
  • [p]Improved Elara’s dialogue bubble UI : Better readability and visual consistency during dialogues[/p]
  • [p]Optimized roof window rendering[/p]
  • [p]Badlands map performance improvements[/p]
  • [p]Crystal Rift map visual polish[/p][p]
    [/p]
  • [p]Updated student visuals in the Selected Panel[/p]
  • [p]Trait organization reworked:[/p]
    • [p]Diploma traits are now displayed first[/p]
  • [p]Subject priority can now be reordered in student management[/p]
  • [p]Post-Trial behavior updated:[/p]
    • [p]Students and professors now return using village timers[/p]
  • [p]Management UI reworked and cleaned up[/p]
  • [p]Door direction arrows are now hidden on tower floors not currently viewed by the camera[/p][p] [/p]
[p][/p]
  • [p]Students attending classes without a professor[/p]
  • [p]Expedition Room issues[/p]
  • [p]Elara UI overlapping the recruitment window and world map during dialogues[/p]
  • [p]Corridor construction exploit near debris when spamming clicks[/p]
  • [p]Incorrect assignment of high-priority tasks in building construction panels[/p]
  • [p]Rank II and III subjects can no longer be selected unless the corresponding tier is unlocked[/p]
  • [p]7th academic cycle not displaying correctly[/p]
  • [p]Hover feedback not updating when switching floors in construction mode[/p]
  • [p]Selection not clearing when switching floors when the selected building is no longer visible[/p]
  • [p]Professors incorrectly appearing as students[/p]
  • [p]Duplicate NPC traits appearing on the same character[/p]
  • [p]Duplicate student names being generated[/p]
  • [p]“No students” alert now correctly opens the Admission menu when clicked[/p]
  • [p]UI mouse cursor remaining red after exiting destruction mode (right-click)[/p]
  • [p]Admission profile staying open after rejecting a student[/p]
  • [p]Buildings outline now correctly matches roof visibility state[/p]
  • [p]Students no longer gain experience[/p]
  • [p]Fixed an issue where subject priority could not be moved correctly[/p]
  • [p]Fixed an issue where the selected panel priority did not update properly during construction[/p]
[p][/p][h2]🚀 Optimization & Performance[/h2][p]Major global optimization pass including:[/p]
  • [p]New LOD system[/p]
  • [p]Texture optimizations[/p]
  • [p]Polygon count reduction[/p]
  • [p]Shadow optimizations[/p]
  • [p]Improved tree rendering and management[/p]
[p][/p][p]Thank you all for your continued support, feedback, and passion for Wizdom Academy, it truly helps shape the future of the school.[/p][p]As the year comes to an end, the entire team wishes you happy holidays and a wonderful end of year![/p][p]
Enjoy the festive season, take a well-deserved break, and don’t hesitate to share your thoughts with us as always.[/p][p][/p][p]And this is only the beginning…[/p][p]
2026 is shaping up to be a big year for Wizdom Academy, with major updates, new systems, and exciting surprises already brewing behind the scenes. 👀[/p][p][/p][p]See you soon in the Academy![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive!
[/h3][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio Team[/p]