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0.4.2 | UI feedback & social events improvements

[p]A new hotfix is now live for Wizdom Academy, bringing clearer UI feedback, deeper social interactions inside the academy, and a series of important fixes and quality-of-life improvements.
This update focuses on making systems easier to read, more reactive, and more alive : while squashing several long-standing bugs along the way.[/p][p][/p][p][/p]
  • [p]Fixed a major issue where the caretaker could end up with no Mana[/p]
  • [p]Fixed Save/Load issues in the trial Room when students were waiting for graduation choices[/p]
  • [p]Fixed an issue where the quest “Assign the Headmaster to the Alchemy Classroom” did not check if the Headmaster was already assigned[/p]
  • [p]Fixed empty UI in History of Magic II room[/p]
  • [p]Fixed Dormitory T1 – Student layout issue[/p]
  • [p]Fixed incorrect feedback when attempting to build without enough resources:[/p]
    • [p]The correct resource now shakes instead of the Gold text[/p]
[p][/p][p][/p]
  • [p]Reworked satisfaction & trust bars:[/p]
    • [p]Improved appearance and visual emphasis[/p]
    • [p]Adjusted construction bar offset[/p]
    • [p]Added feedback when values are low[/p]
    • [p]Added visual feedback when values increase or decrease[/p]
  • [p]Improved graduation panel to properly display the Trial Report[/p]
  • [p]UI Canvas scaling is now linearly proportional to camera distance[/p]
  • [p]Added new sliders & equilibrium adjustments[/p]
[p][/p][p][/p]
  • [p]Social Events system:[/p]
    • [p]When occupants physically cross paths in the school, they can now trigger social events:[/p]
      • [p]Dialogue
        Friendly exchanges with a dialogue bubble above both characters
        Characters stop working temporarily
        Players can interrupt the dialogue, reducing motivation[/p]
      • [p]Conflict
        Aggressive dialogue bubbles indicate conflicts
        Motivation decreases the longer the conflict lasts
        Players can intervene to end it[/p]
      • [p]Vandalism
        Vandalism now displays a dedicated bubble
        Players can stop the act and apply a Blame if caught in the act[/p]
    • [p]After completing a social event, occupants have a very low chance of triggering another one until their next task[/p]
  • [p]Implemented Village Gold UI[/p]
  • [p]Activated village-specific banners[/p]
  • [p]Activated village illustrations when discovering a new village[/p]
[p][/p][p]As always, your feedback plays a huge role in shaping Wizdom Academy.
This hotfix lays important groundwork for clearer systems and more dynamic life inside the school — and more improvements are already brewing in the cauldron.[/p][p][/p][p]Thank you for playing, and see you in the Academy![/p][p][/p][h3]Drop a review on Steam and join our Discord to help us keep the magic alive![/h3][p][/p][p][dynamiclink][/dynamiclink]SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK[/p][p][/p][p]– Kipwak Studio Team[/p]