Update 1.1 - April 3th
Greetings Riders,
Big update with many changes and fixes is here.
Changes:
-The cooldown of special talents is now shown on the top left icons with a red filling background color.

-The special talent of Shell, "Hide" is reworked and triggers with a 60 second cooldown instead of chance. Active time increased 5s->8s.
Turtles
-Oceana's hp increased by +50 and her growl skill cooldown increased to 5min. Also fixed a bug where the growl wouldn't happen again after the first one.
-Tortorix return damage reduced 20%->15%.
Weapons
(power affects the range and flying speed of the projectiles)
-Bow spread -20% and power +10%
-Blowgun now has 10% chance to shoot 2 consecutive shots. Spread -20%
-Throwing Axe power +10%
-Slingshot spread +5%, power -15% and damage -5%
-Suriken attack speed -5% and power -25%
-Boomerang damage +10% and attack speed +5%
-Spear power +10%, attack speed +10%, spread -10%
-Crossbow now has a 5% chance to pierce through all enemies (can stack with Soulpiercer talent to 10%)
Balance
-Liquid Fire damage +20%
-Ice and Air Shots chance reduced
-Meteorites Shower hitbox increased
-Summoner's hp reduced 40->35 hp, summoning range increased and summoning animation time increased from 1 -> 2 seconds . These enemies could easily end a run if stack together so they will be less of a problem now.(still a problem you have to deal with fast though :p)
-Rock's hp reduced 35->30 hp
-Big Rolling Ball's damage reduced from 30->25. It's jumping also changed to be easier to hit.
-Small spider's hitboxs further increased.
Overall the 2nd Forest should now feel easier to pass through.
Fixes
-The Hoarder boss dissapearing bug is finally fixed (for good this time)
-The bug where an enemy could become unhittable after being pushed by air skills should also be fixed.
-Some minor visual bugs and translations fixed.
-The audio quality and performance should be a little better now. I will continue to work on these.
I have seen some really high scores in the leaderboard. My first intention for an endless mode run was to be concluded at around 1500 score maximum so when i feel the game is in a good balanced state, i will further refine the endless mode difficulty and also reset the leaderboard scores. (I will try to keep the top 100 high scores visible in another panel for the future)
That's all! Next update will focus more in optimization and audio issues along with more balance in talents and possibly adding aiming for some of the elemental talents.
Keep on riding!
Solenya
Big update with many changes and fixes is here.
Changes:
-The cooldown of special talents is now shown on the top left icons with a red filling background color.

-The special talent of Shell, "Hide" is reworked and triggers with a 60 second cooldown instead of chance. Active time increased 5s->8s.
Turtles
-Oceana's hp increased by +50 and her growl skill cooldown increased to 5min. Also fixed a bug where the growl wouldn't happen again after the first one.
-Tortorix return damage reduced 20%->15%.
Weapons
(power affects the range and flying speed of the projectiles)
-Bow spread -20% and power +10%
-Blowgun now has 10% chance to shoot 2 consecutive shots. Spread -20%
-Throwing Axe power +10%
-Slingshot spread +5%, power -15% and damage -5%
-Suriken attack speed -5% and power -25%
-Boomerang damage +10% and attack speed +5%
-Spear power +10%, attack speed +10%, spread -10%
-Crossbow now has a 5% chance to pierce through all enemies (can stack with Soulpiercer talent to 10%)
Balance
-Liquid Fire damage +20%
-Ice and Air Shots chance reduced
-Meteorites Shower hitbox increased
-Summoner's hp reduced 40->35 hp, summoning range increased and summoning animation time increased from 1 -> 2 seconds . These enemies could easily end a run if stack together so they will be less of a problem now.(still a problem you have to deal with fast though :p)
-Rock's hp reduced 35->30 hp
-Big Rolling Ball's damage reduced from 30->25. It's jumping also changed to be easier to hit.
-Small spider's hitboxs further increased.
Overall the 2nd Forest should now feel easier to pass through.
Fixes
-The Hoarder boss dissapearing bug is finally fixed (for good this time)
-The bug where an enemy could become unhittable after being pushed by air skills should also be fixed.
-Some minor visual bugs and translations fixed.
-The audio quality and performance should be a little better now. I will continue to work on these.
I have seen some really high scores in the leaderboard. My first intention for an endless mode run was to be concluded at around 1500 score maximum so when i feel the game is in a good balanced state, i will further refine the endless mode difficulty and also reset the leaderboard scores. (I will try to keep the top 100 high scores visible in another panel for the future)
That's all! Next update will focus more in optimization and audio issues along with more balance in talents and possibly adding aiming for some of the elemental talents.
Keep on riding!
Solenya