Update 1.4.0! Advanced hexagonal
I'm very excited to introduce you to a new game mode! I call it "Advanced Hexagonal". The idea is that some cells on the field are combined into one large one, which can be of different sizes and shapes.
The interaction between large and regular cells follows the classical neighborhood principle, but large cells have more neighbors and the numbers can be much larger than 6.
The interesting thing is that large cells can contain several mines. But not more than the number of regular cells that make up a large cell. The maximum capacity of mines can be easily read by looking at the cell.
And since there can be several mines in a cell, it should be possible to set several marks. I did not immediately come to the current option of setting marks.
The hardest part was making this mode guaranteed to be solvable. I succeeded, but there is still work to be done.
[h3]The biggest number I've ever seen is 13. Share your records![/h3]

[h3]What's in the update:[/h3]
The interaction between large and regular cells follows the classical neighborhood principle, but large cells have more neighbors and the numbers can be much larger than 6.
The interesting thing is that large cells can contain several mines. But not more than the number of regular cells that make up a large cell. The maximum capacity of mines can be easily read by looking at the cell.
And since there can be several mines in a cell, it should be possible to set several marks. I did not immediately come to the current option of setting marks.
The hardest part was making this mode guaranteed to be solvable. I succeeded, but there is still work to be done.
[h3]The biggest number I've ever seen is 13. Share your records![/h3]

[h3]What's in the update:[/h3]
- A new experimental mode "Advanced hexagonal"!
- Minor fixes