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Minesweeper Collector 2 News

Update 1.8.0! Decorations

[p]This update adds a system for selecting skins, animations, and win clicks. The more stars you have, the more decorations you can unlock.[/p][p]In addition, work was done to restore the minefield after sudden game closure. Before that, the field was not restored in all game modes. This is not very relevant for PC, but for mobile platforms...[/p][h3]What's in the update:[/h3]
  • [p]Decoration selection system[/p]
  • [p]8 skins[/p]
  • [p]6 animations[/p]
  • [p]6 win clicks[/p]
  • [p]Restoration of the minefield after sudden game closure in all story modes[/p]
[h3]Improvements based on player requests:[/h3]
  • [p]Added "Place all runes" button for sale in the Ancient book[/p]
  • [p]Some levels in hexagonal mode had their difficulty lowered due to unstable generation[/p]

Update 1.7.0! Episode 4 "Garden" and Beekeeping

I've finally made a new full episode of The Garden! It harmonizes several of the game's features and is the biggest and most challenging. It has over 100 levels and many of them are large in size with epic difficulty.



The Hexagonal goal is now unlocked in Episode 4, and the new Beekeeping mini-game has built in an Advanced hexagonal mode.

The last missing scroll will now become available in this episode. It reveals several digits of "1" at the beginning of the level.

[h3]What's in the update:[/h3]
  • New episode 4 "Garden" for 100+ levels!
  • A new mini game "Beekeeping"
  • Advanced hexagonal mode is now built into the mini game
  • 3 new achievements for the mini game
  • A new scroll that reveals multiple digits of "1"
  • New minefield skin
  • The goal "Hexagonal" is now unlocked in Episode 4

Update 1.6.0! New save format and profiles

The new format of saves allowed to simplify the work with data and greatly reduce the weight. This is especially true for profiles and future hundreds of new levels.

Profiles allow you to start a new game or let someone else play without losing your main progress. You can have up to three profiles and switch between them.

I was also informed that the fishing design is difficult for people with colorblindness. I added a new "Color shift" option to the game settings. It makes fishing and some of the designs more contrasty without a major deviation in colors. Hope this helps.

[h3]What's in the update:[/h3]
  • New format for saves
  • Save Profiles
  • "Color shift" option to improve readability of some level designs

Update 1.5.0! Steam Deck and controllers support

There's been a big break with updates. All because I started to make a new powerful generator of solvable levels. At first the work progressed well, but then it became clear that quality implementation will take much more time. After almost a month and a half I realized that it would take the same amount of time to take into account all the features and modes. That's why I decided to postpone the generator for some time and to deal with other important tasks.
The first such task was to support controllers. For me it was the first experience and it took a lot of time to figure out how everything works. As a result, now the game can be played on Steam Deck or on PC with a controller. Not everything is perfect yet, there are some minor inconveniences when laying out fish for packing. In addition, the editor is not supported.
I will be glad to any tips for improvement.



[h3]What's in the update:[/h3]
  • Support for Steam Deck and Xbox, PlayStation controllers
  • The "Advanced hexagonal" experimental mode has become more difficult
  • Minor improvements

Update 1.4.0! Advanced hexagonal

I'm very excited to introduce you to a new game mode! I call it "Advanced Hexagonal". The idea is that some cells on the field are combined into one large one, which can be of different sizes and shapes.
The interaction between large and regular cells follows the classical neighborhood principle, but large cells have more neighbors and the numbers can be much larger than 6.
The interesting thing is that large cells can contain several mines. But not more than the number of regular cells that make up a large cell. The maximum capacity of mines can be easily read by looking at the cell.
And since there can be several mines in a cell, it should be possible to set several marks. I did not immediately come to the current option of setting marks.
The hardest part was making this mode guaranteed to be solvable. I succeeded, but there is still work to be done.

[h3]The biggest number I've ever seen is 13. Share your records![/h3]


[h3]What's in the update:[/h3]
  • A new experimental mode "Advanced hexagonal"!
  • Minor fixes