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  3. #21 πŸ“’ Gacha Fever 1.1 πŸ“’πŸ’–

#21 πŸ“’ Gacha Fever 1.1 πŸ“’πŸ’–

πŸŽ‰ Big Update 1.1 for Gacha Fever! πŸŽ‰


We’re absolutely thrilled to see how Gacha Fever is evolving, and it’s all thanks to you! Huge thanks to our players, friends, content creators who shared the game in their streams, and the professionals from other studios who gave us valuable advice. Your feedback and support have helped us push the game further than ever! πŸ’ͺπŸ™

[h3]πŸ§› Special Halloween Update πŸ§›[/h3]
With a Halloween theme, this update brings tons of new content for even more fun and excitement:

3 new characters, each with unique gameplay ! Including Madline, from our other game Flesh Psychosis, who now joins the Gacha Fighters !
5 new weapons, including the Shuriken, an idea suggested by one of you !πŸŽ‰ These new weapons introduce fresh effects: stat stacking, black holes, projectile bouncing, and projectile explosions to diversify your strategies.
5 new ingredients and 2 new golden items.
A new mechanic: Gacha Machines ! During waves, these machines charge up to give you EXP, gold, and an energy wave that deals damage and modifies the danger zone. A gameplay boost that encourages exploration!

[h3]The new characters bring unique play styles, and new challenges await with achievements linked to the characters and Gacha Machines.[/h3]



[h3]πŸ› οΈ About the Delay in Announcement πŸ› οΈ[/h3]
Some of you noticed a 1–2 day delay before we officially announced this update. We took this time to gather initial feedback and quickly fix a few bugs. We’re sorry for the issues that came up (like unlocking characters, weapons, content, and saving progress).
We’re always doing our best to address these issues and incorporate your feedback.

If you encounter any bugs, don’t hesitate to let us knowβ€”your support is invaluable, and with your help, we can keep improving the game!

[h3]πŸ“œ Patch Notes for Update 1.1 πŸ“œ[/h3]
  • 3 new characters.
  • 5 new weapons with unique effects: stat stacking, black holes, projectile bouncing, projectile explosions.
  • 5 new ingredients and 2 new golden items.
  • New mechanic: Gacha Machines to earn resources and deal damage during waves. Moves and resets the danger zone.
  • 4 new achievements tied to the new characters and Gacha Machines.
  • Changes to aiming weapons: adjusted effects and removed aiming for better consistency in Gacha Fever.
  • Option to ban additional base weapons and items + improved item banning functionality.
  • Rebalanced leaderboard scores.
  • Fixed issues with gamepad and keyboard controls.
  • Added screen size options for better adaptability.
  • Tooltip debug for clearer display.


[h3]βš”οΈ Balancing on Certain Weapons: βš”οΈ[/h3]
Ice Cannon: reduced base damage and physical power scaling.
Lantern: increased cost and extended cooldown.

[h3]βš”οΈ Infinite Wave Balancing: βš”οΈ[/h3]
More enemies appear over time, and they get stronger from wave 40 onwards!

[h3]πŸ“ˆ Account EXP Balancing: πŸ“ˆ[/h3]
Adjusted for a better progression and unlocking pace.

[h3]πŸ–₯️ Interface: πŸ–₯️[/h3]
Added difficulty level indicator (in the hub, during waves, and in the transition to the hub).
Displayed ingredient recipes for golden items when a golden item is selected or hovered over.
Added an arrow to make button selection clearer.

[h3]πŸ”Š Audio: πŸ”Š[/h3]
Improved sound management to avoid audio overload.
Added sounds in menus and for buttons.



Other bug fixes and sound updates are on the way! We’re also considering adjustments to the leaderboard and adding an extra difficulty level!

Thank you all for your incredible support; we can’t wait to hear your thoughts and get your feedback on this new version! πŸ’₯



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