PATCH 1.1.8 : Debug and Balancing
[h3]BALANCING[/h3]
- Enemies that have a damage area that increases in size, types: Pulsor, take a while before starting to increase their damage area.
- The call of the red moon: Increased damage ratio compared to lifesteal: 5% > 10%
Base weapon damage increased from 2 to 4
- Lantern attack speed increased by 50%
- The laser is nerfed, the number of projectiles sent goes from 4 to 3
- The sunscreen shield no longer triggers when dashing or dodging
[h3]INTERFACE[/h3]
- Added a small warning message about visual effects and the risk of epileptic seizures when launching the game
[h3]DEBUG[/h3]
- Correction on lantern healing if the summon statue is negative on the player.
- Minor fixes to buttons in the hub
- The hero cannot have a negative hit point even if his hit point stats are negative.
We had a case of a blocking bug after a crafting phase when starting a wave, if you encountered this problem do not hesitate to give us feedback, we are trying to reproduce the bug to correct it.
Thank you :)
- Enemies that have a damage area that increases in size, types: Pulsor, take a while before starting to increase their damage area.
- The call of the red moon: Increased damage ratio compared to lifesteal: 5% > 10%
Base weapon damage increased from 2 to 4
- Lantern attack speed increased by 50%
- The laser is nerfed, the number of projectiles sent goes from 4 to 3
- The sunscreen shield no longer triggers when dashing or dodging
[h3]INTERFACE[/h3]
- Added a small warning message about visual effects and the risk of epileptic seizures when launching the game
[h3]DEBUG[/h3]
- Correction on lantern healing if the summon statue is negative on the player.
- Minor fixes to buttons in the hub
- The hero cannot have a negative hit point even if his hit point stats are negative.
We had a case of a blocking bug after a crafting phase when starting a wave, if you encountered this problem do not hesitate to give us feedback, we are trying to reproduce the bug to correct it.
Thank you :)