PATCH 1.2.8 : Balancing and debug sound and debug sunscreen
[h3]BALANCING :[/h3]
Thanks to your feedback and discussions, we have noticed that the gold S+ item is far too present and strong in the builds. We aim to make other gold items more attractive, more present in your builds.
While waiting for the next big update which will bring a shower of new gold items.
- Poison Can up: Poison bonus damage increased: 3>4
- S+ nerf, critical hit chance has been reduced: 20%>10%
- Muscular Mage Cake up, the effect of the magic bonus depending on the physical stat is increased: 50% of the physical stat in magic > 85% of the physical stat in magic
It is also slightly easier to craft, one less item is required to craft.
- Origami up, the effect of the physical bonus depending on the magic stat is increased: 50% of the magic stat in physical > 85% of the magic stat in physical
- Calling a friend up, summoning power bonus increased by 100%: 5>10
- Rabbit Lollipop up, the size of area effects stat has been increased: 10%>15%
We also nerfed the gold gain, which we find too powerful compared to the exp build. It's about change.
- Gold gain has been slightly reduced overall from killing monsters by 20%
[h3]DEBUG :[/h3]
- Debug of the sun cream shield: The shield is no longer used for pure damage. Like the damage per second of certain gold items.
Pure damage is not affected by armor, this gives us new possibilities on enemies with pure damage.
- Debug sound, volume when launching the game.
- Minor debug on the buttons which could happen rarely.
Thank you very much for all your feedback !
Don't hesitate to add guides, screenshots, reviews to our game, it helps us so much and it boosts us to continue developing the game with you We are also going to try to work on guides, we have added a section to our community discord.
We are currently working on two other games.
Including Flesh Psychosis which comes out on March 14 (add it to your wishlist)
A big content patch will also arrive on Gacha Fever
Thank youu
Thanks to your feedback and discussions, we have noticed that the gold S+ item is far too present and strong in the builds. We aim to make other gold items more attractive, more present in your builds.
While waiting for the next big update which will bring a shower of new gold items.
- Poison Can up: Poison bonus damage increased: 3>4
- S+ nerf, critical hit chance has been reduced: 20%>10%
- Muscular Mage Cake up, the effect of the magic bonus depending on the physical stat is increased: 50% of the physical stat in magic > 85% of the physical stat in magic
It is also slightly easier to craft, one less item is required to craft.
- Origami up, the effect of the physical bonus depending on the magic stat is increased: 50% of the magic stat in physical > 85% of the magic stat in physical
- Calling a friend up, summoning power bonus increased by 100%: 5>10
- Rabbit Lollipop up, the size of area effects stat has been increased: 10%>15%
We also nerfed the gold gain, which we find too powerful compared to the exp build. It's about change.
- Gold gain has been slightly reduced overall from killing monsters by 20%
[h3]DEBUG :[/h3]
- Debug of the sun cream shield: The shield is no longer used for pure damage. Like the damage per second of certain gold items.
Pure damage is not affected by armor, this gives us new possibilities on enemies with pure damage.
- Debug sound, volume when launching the game.
- Minor debug on the buttons which could happen rarely.
Thank you very much for all your feedback !
Don't hesitate to add guides, screenshots, reviews to our game, it helps us so much and it boosts us to continue developing the game with you We are also going to try to work on guides, we have added a section to our community discord.
We are currently working on two other games.
Including Flesh Psychosis which comes out on March 14 (add it to your wishlist)
A big content patch will also arrive on Gacha Fever
Thank youu