1. Gacha Fever
  2. News
  3. PATCH 1.3.06 : Balancing

PATCH 1.3.06 : Balancing

[h3]BALANCING[/h3]
This new system allows for better long-term balancing and a more readable difficulty curve for players.
Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game
📊 New Difficulty Balancing – Enemy Health Progression 📊
1 Very easy start – onboarding phase
2 Gentle progression begins
5 First curve bump
10 End of first scaling tier
11 New tier begins – health rises faster
15 Stable increase – still manageable
20 Infinite mode begins – challenge builds
25 Progression continues steadily
27 Controlled curve before late game
30+ Difficulty scales up gradually
-> 50 ːsteamthisː ːsteamthisː ːsteamthisː

[h3]DEBUG[/h3]
- Debug cursed/black orbs, which sometimes get stuck at the end of a wave, which stays for the next ones.