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PATCH 0.1.05.8.Early Access

BALANCING
Big update on balancing to avoid having enemies who are too spongey! More Fun! More vampire survivor like!
- The life points of enemies have been greatly reduced depending on the wave
Wave >5: Level /2.5 > Level /4
Wave >8: Level /1.5 > Level /3
Wave >12: Level > Level /1.5

The progression formula between bosses and basic enemies is now different.
The basic enemies will really be cannon fodder.

- The number of enemies per wave has been increased! To counterbalance their reduction in life points.

- All gold items in the Craft have received significant buffs! (Our goal is really to feel a power gain with each craft):
- Golden Neko: 30% damage -> 60% damage
-Golden Radio:
+10 Magic Power -> 12 Magic Power
- Poison Canet:
+1 Poison -> +3 Poison
+30% Speed ​​Attack -> +40% Speed ​​Attack
- S++Rank:
+10% damage -> +30% damage
-TeddyBear:
Add +20% damage
- Cloth: Changed the crafting formula that was common with S++ Rank.
- Milk: +7 Physical Power -> +10 Physical Power

Balancing on weapons:
- Ice Canon: The price has been increased, from 3 to 4 base.
Example for an Ice Canon level 3 the price increases from: 27 to 36 gold coins.
- Oni-hilator: A buff on the damage ratio on Magic Power, it goes from 110% to 120%
- Spikyblow: The base damage of the weapon goes from 1 to 2.
- Ethereal Katana: Nerf on cooldown: 2s -> 2.2s
Nerf on projectile lifespan: 16s -> 12s


FEEDBACK:
- On the craft summary it is displayed if you have the components (a small sprite on each of the components)

INTERFACE
- Added resolution : 3840x2160

DEBUG:
- Launching the menu at the start of a wave no longer blocks enemy spawning
- Projectile throwing enemies do throw projectiles.
- Gacha Fighter Ross can now obtain exp and gold
- Vsync is activated as standard