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PATCH 1.0.8.4

[h3]BALANCING [/h3]
- The enemies after a certain wave are much more powerful / even impossible to finish the current game (Infinite mode)


[h3]INTERFACE[/h3]
- Added the character sheet to the victory/defeat screen. So that the player can see his stats + his items.

- Added the Poison and Damage Multiplier stat during critical hits to the character sheet.
- Poison takes the place of the luck stat which was unused in the game.
- Damage multiplier on critical hits is displayed next to the critical hit.
- Added explanatory text for poison and damage multiplier on a critical hit. (Tooltip on character sheets)

- Added some names in the credits - Added graphics option in the options: Low / Medium / High (Excuse us for the lack of option in the game)
- The cooldown display for weapons with input will always be visible even if their cooldown is less than 5 seconds.


[h3]DEBUG :[/h3]
- Correction on the void key, it is no longer available in difficulties lower than 3
- Fixed 3D box collisions in sectors 2 and 3, reductions in the number of collisions.
- Correction to the score display on the top players.

PATCH 1.0.8.3.1 DEBUG

[h3]DEBUG :[/h3]
- Debug the high or too low damage problem
- Debug blob friends spawn issue
Its bugs were due to an optimization script. It's corrected

PATCH 1.0.8.3 Debug, Credits, Nuke Change

Hello, here is a minor update that improves the game quite a bit! We hope you like it ! A big thank you to all !

[h3]BALANCING :[/h3]
- Great reduction in collisions in sector 2 (arcade) and sector 3 (beach) for less frustration when traveling. We're here to have fun! Sorry for all the times you found yourself stuck. :)
- Requested by many players, the nuke becomes a Utility Weapon, linked with a button! We can't wait to see builds around this weapon !
- Nerfed the gold item: Scroll of Forbidden Knowledge, it was too strong, the cooldown reduction went from 1 second to 0.5 seconds.
- Nerf on the Ethereal Katan: Its life time is reduced, from 12 seconds to 11 seconds.
Its damage ratio is also reduced, from 80% to 60% (physical)

[h3]DEBUG :[/h3]
- Debug of the game which hangs in the HUB on the button to start the next wave with the use of the Menu.
- Debug of the gold item which increases bonus damage in % depending on the player's gold!
(It worked before for AOE, now it also works for projectiles)
- Minor debug in the HUB, main menu, on AOE

[h3]INTERFACE :[/h3]
- Added a possibility to reduce the number of Shake Camera in the options
- Minor change to the toggles in the option menu
- Display of gold item recipes on the last sector choice, as well as in the item choice phase. There is no longer the problem of blind recipe for gold items.
- Added a direction arrow for weapons with aiming (joystick, mouse)
- Added in the credits some people we want to thank, who helped us a lot, morally, with bugs, feedback, balancing, ideas. A huge thank you to you - Added two buttons on the ranking in the main menu of the game: A button allows you to see the ranking of the top 11 of the game.
The other allows you to return to your own ranking.

PATCH 1.0.8.2 Success and optimization

[h3]DEBUG :[/h3]
- Debug of two achievements, they are finally now unlockable, total level and total kill

[h3]OPTIMIZATION :[/h3]
Optimization of enemies especially in higher waves in infinite mode:
- Maximum number of enemies in a wave, avoid having a large number of entities.
- Reduced the number of poison FX calls present on each enemy.
- Reduced the number of floating damage display calls in infinite mode.


[h3]FLESH PSYCHOSIS :[/h3]
While the dev fixes bugs and takes feedback into account, our artist and sound designer start working on our next little game: Flesh Psychosis, don't hesitate to support us by adding the game to your wishlist :)

store.steampowered.com/app/3084720/Flesh_Psychosis/

PATCH 1.0.8.1 Level 3 Infinite wave and Balancing

[h3]BALANCING :[/h3]
- In addition, the reward gain has been further increased depending on the wave level.
- Crafting the snake statuette is much more complicated
- Void Orb enemies, which appear against the Void Messenger on difficulty 3, or in the temple are invincible.

[h3]INTERFACE[/h3]
- Added a slider which gives information about the wave, bosses, loots in the HUB

[h3]DEBUG :[/h3]
- Fixes to wave progress display in infinite mode on difficulty 3
- Fixes to the lack of exp and gold gained from bosses !


[h3]TRANSLATION :[/h3]
We are currently in discussions to add languages ​​and change the German language which was temporary.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Improvement of credits to add thanks that are important to us, people in the community who helped us a lot - Improved balancing based on your feedback !

[h3]GACHA FEVER -20% :[/h3]
Take advantage of Gacha Fever is still on sale at -20% for a few hours!
A huge thank you to all the players, to all the new Gacha Fighters! Your feedback helps us so much to improve the game !

https://store.steampowered.com/app/2673310/Gacha_Fever/

[h3]FLESH PSYCHOSIS :[/h3]
While the dev fixes bugs and takes feedback into account, our artist and sound designer start working on our next little game: Flesh Psychosis, don't hesitate to support us by adding the game to your wishlist :)

store.steampowered.com/app/3084720/Flesh_Psychosis/