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Gacha Fever News

PATCH 1.0.8 Infinite wave and Balancing

[h3]BALANCING :[/h3]
- The four-leaf clover has been revised: +50% +40% exp
- The gold gain increases linearly as the waves progress.
- Origami: the magic boost effect compared to physical increased from 200%>50%
it is also more difficult to craft.
- Mage cake: physical boost effect compared to magic increased from 200%>50%
it is also more difficult to craft.
- The cost of the crafter's gacha ball has been increased, it increases exponentially.
- The gold gain from choosing weapons in the gold reward area has been increased.

[h3]INFINITE WAVE :[/h3]
- You have access to crafts and bosses during infinite waves!

[h3]DEBUG :[/h3]
- Debugged the critical multiplier bonus linked to the talent tree.

[h3]OPTIMIZATION : [/h3]
- Light optimization on all enemies, so that the game has less lag during infinite waves.
There is still work on our part on this part.

[h3]TRANSLATION : [/h3]
We are currently in discussions to add languages ​​and change the German language which was temporary.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback !

PATCH 1.0.7.1 Patch to correct the Collect stat

[h3]BALANCING :[/h3]
- The four-leaf clover has been revised: +30% +40% exp
It is also more difficult to create, requiring more materials
- The hot dog: Collect 8%>4%
- The collect stat has a maximum: 200%, we can no longer exceed 200%
- The collect stat has a greatly reduced impact on currency generation.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.7 Correction on crafting time

[h3]DEBUG :[/h3]
- Correction on the gacha ball of the items on the craft time !
Sometimes it gets stuck for an entire run, this is fixed !
- Correction on the player's life bar, it updates according to the max PV,

[h2]ROADMAP :[/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.6 Balancing

Small update to take into account your feedback on balancing on Steam, Twitch, YouTube, Discord, a big thank you to all of you !

[h3]BALANCING :[/h3]
- The void messenger can no longer appear in a boss wave !
- Increased elite enemy loot rewards by 500%
- Increased boss loot rewards by 22%
- Reduction in the number of decorations / collisions in sector 2 and 3
- Increased experience required after reaching a level (Level 120+, Level 160+)
- Nerf enemies and bosses on the first 8 waves

[h3]DEBUG :[/h3]
- Correction to the appearance of the void portal key in runs with a difficulty lower than 3
- Correction on weapons that can heal, could inflict damage on the player if the damage stat was less than 0. The healer now heals at least 1 life point.

[h3]INTERFACE :[/h3]
- Fixed Hermine's description for the physical and magic damage penalty
- Slight reduction of all screen shakes


[h2]ROADMAP : [/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.5 Small gamepad fixes

We are gradually improving the gamepad version, we know that it is very important.
There is clearly still work to be done, this is a small update.

[h3]BALANCING :[/h3]
- As long as you are below level 5 on your account, then the reward types on starting sector selection will always be either bonus coins or exp.

[h3]INTERFACE :[/h3]
- Addition of tooltip for the gamepad on the selection of difficulty and starting sector.