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#15 💖 Gacha Fever : +1000 Players 💖

[h3]❤️We have 1000 players ! So happy !😍❤️[/h3]
Such a cool adventure, we love working on this game
We have lots of ideas for adding content in the future



We're taking the time in the last few weeks to make updates to the game, fixes, improving the user experience, and correcting small bugs.

[h3]A big thank you to all the players, it’s incredible ![/h3]

We're starting to think about our next game, but also about new content on Gacha Fever
Little news: we have just signed a contract with a translation company, we are starting to work with them, to translate the game into German, Japanese, Portuguese-Brazilian



Join our discord community, if you want to keep up to date with news, progress, and discuss the game with us

PATCH 1.0.8.4

[h3]BALANCING [/h3]
- The enemies after a certain wave are much more powerful / even impossible to finish the current game (Infinite mode)


[h3]INTERFACE[/h3]
- Added the character sheet to the victory/defeat screen. So that the player can see his stats + his items.

- Added the Poison and Damage Multiplier stat during critical hits to the character sheet.
- Poison takes the place of the luck stat which was unused in the game.
- Damage multiplier on critical hits is displayed next to the critical hit.
- Added explanatory text for poison and damage multiplier on a critical hit. (Tooltip on character sheets)

- Added some names in the credits - Added graphics option in the options: Low / Medium / High (Excuse us for the lack of option in the game)
- The cooldown display for weapons with input will always be visible even if their cooldown is less than 5 seconds.


[h3]DEBUG :[/h3]
- Correction on the void key, it is no longer available in difficulties lower than 3
- Fixed 3D box collisions in sectors 2 and 3, reductions in the number of collisions.
- Correction to the score display on the top players.

PATCH 1.0.8.3.1 DEBUG

[h3]DEBUG :[/h3]
- Debug the high or too low damage problem
- Debug blob friends spawn issue
Its bugs were due to an optimization script. It's corrected

PATCH 1.0.8.3 Debug, Credits, Nuke Change

Hello, here is a minor update that improves the game quite a bit! We hope you like it ! A big thank you to all !

[h3]BALANCING :[/h3]
- Great reduction in collisions in sector 2 (arcade) and sector 3 (beach) for less frustration when traveling. We're here to have fun! Sorry for all the times you found yourself stuck. :)
- Requested by many players, the nuke becomes a Utility Weapon, linked with a button! We can't wait to see builds around this weapon !
- Nerfed the gold item: Scroll of Forbidden Knowledge, it was too strong, the cooldown reduction went from 1 second to 0.5 seconds.
- Nerf on the Ethereal Katan: Its life time is reduced, from 12 seconds to 11 seconds.
Its damage ratio is also reduced, from 80% to 60% (physical)

[h3]DEBUG :[/h3]
- Debug of the game which hangs in the HUB on the button to start the next wave with the use of the Menu.
- Debug of the gold item which increases bonus damage in % depending on the player's gold!
(It worked before for AOE, now it also works for projectiles)
- Minor debug in the HUB, main menu, on AOE

[h3]INTERFACE :[/h3]
- Added a possibility to reduce the number of Shake Camera in the options
- Minor change to the toggles in the option menu
- Display of gold item recipes on the last sector choice, as well as in the item choice phase. There is no longer the problem of blind recipe for gold items.
- Added a direction arrow for weapons with aiming (joystick, mouse)
- Added in the credits some people we want to thank, who helped us a lot, morally, with bugs, feedback, balancing, ideas. A huge thank you to you - Added two buttons on the ranking in the main menu of the game: A button allows you to see the ranking of the top 11 of the game.
The other allows you to return to your own ranking.

PATCH 1.0.8.2 Success and optimization

[h3]DEBUG :[/h3]
- Debug of two achievements, they are finally now unlockable, total level and total kill

[h3]OPTIMIZATION :[/h3]
Optimization of enemies especially in higher waves in infinite mode:
- Maximum number of enemies in a wave, avoid having a large number of entities.
- Reduced the number of poison FX calls present on each enemy.
- Reduced the number of floating damage display calls in infinite mode.


[h3]FLESH PSYCHOSIS :[/h3]
While the dev fixes bugs and takes feedback into account, our artist and sound designer start working on our next little game: Flesh Psychosis, don't hesitate to support us by adding the game to your wishlist :)

store.steampowered.com/app/3084720/Flesh_Psychosis/