1. Gacha Fever
  2. News

Gacha Fever News

PATCH 1.0.8.1 Level 3 Infinite wave and Balancing

[h3]BALANCING :[/h3]
- In addition, the reward gain has been further increased depending on the wave level.
- Crafting the snake statuette is much more complicated
- Void Orb enemies, which appear against the Void Messenger on difficulty 3, or in the temple are invincible.

[h3]INTERFACE[/h3]
- Added a slider which gives information about the wave, bosses, loots in the HUB

[h3]DEBUG :[/h3]
- Fixes to wave progress display in infinite mode on difficulty 3
- Fixes to the lack of exp and gold gained from bosses !


[h3]TRANSLATION :[/h3]
We are currently in discussions to add languages ​​and change the German language which was temporary.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Improvement of credits to add thanks that are important to us, people in the community who helped us a lot - Improved balancing based on your feedback !

[h3]GACHA FEVER -20% :[/h3]
Take advantage of Gacha Fever is still on sale at -20% for a few hours!
A huge thank you to all the players, to all the new Gacha Fighters! Your feedback helps us so much to improve the game !

https://store.steampowered.com/app/2673310/Gacha_Fever/

[h3]FLESH PSYCHOSIS :[/h3]
While the dev fixes bugs and takes feedback into account, our artist and sound designer start working on our next little game: Flesh Psychosis, don't hesitate to support us by adding the game to your wishlist :)

store.steampowered.com/app/3084720/Flesh_Psychosis/

PATCH 1.0.8 Infinite wave and Balancing

[h3]BALANCING :[/h3]
- The four-leaf clover has been revised: +50% +40% exp
- The gold gain increases linearly as the waves progress.
- Origami: the magic boost effect compared to physical increased from 200%>50%
it is also more difficult to craft.
- Mage cake: physical boost effect compared to magic increased from 200%>50%
it is also more difficult to craft.
- The cost of the crafter's gacha ball has been increased, it increases exponentially.
- The gold gain from choosing weapons in the gold reward area has been increased.

[h3]INFINITE WAVE :[/h3]
- You have access to crafts and bosses during infinite waves!

[h3]DEBUG :[/h3]
- Debugged the critical multiplier bonus linked to the talent tree.

[h3]OPTIMIZATION : [/h3]
- Light optimization on all enemies, so that the game has less lag during infinite waves.
There is still work on our part on this part.

[h3]TRANSLATION : [/h3]
We are currently in discussions to add languages ​​and change the German language which was temporary.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback !

PATCH 1.0.7.1 Patch to correct the Collect stat

[h3]BALANCING :[/h3]
- The four-leaf clover has been revised: +30% +40% exp
It is also more difficult to create, requiring more materials
- The hot dog: Collect 8%>4%
- The collect stat has a maximum: 200%, we can no longer exceed 200%
- The collect stat has a greatly reduced impact on currency generation.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.7 Correction on crafting time

[h3]DEBUG :[/h3]
- Correction on the gacha ball of the items on the craft time !
Sometimes it gets stuck for an entire run, this is fixed !
- Correction on the player's life bar, it updates according to the max PV,

[h2]ROADMAP :[/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.6 Balancing

Small update to take into account your feedback on balancing on Steam, Twitch, YouTube, Discord, a big thank you to all of you !

[h3]BALANCING :[/h3]
- The void messenger can no longer appear in a boss wave !
- Increased elite enemy loot rewards by 500%
- Increased boss loot rewards by 22%
- Reduction in the number of decorations / collisions in sector 2 and 3
- Increased experience required after reaching a level (Level 120+, Level 160+)
- Nerf enemies and bosses on the first 8 waves

[h3]DEBUG :[/h3]
- Correction to the appearance of the void portal key in runs with a difficulty lower than 3
- Correction on weapons that can heal, could inflict damage on the player if the damage stat was less than 0. The healer now heals at least 1 life point.

[h3]INTERFACE :[/h3]
- Fixed Hermine's description for the physical and magic damage penalty
- Slight reduction of all screen shakes


[h2]ROADMAP : [/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!