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PATCH 0.1.07.6.Early Access

[h3]BALANCING[/h3]
- Abby Up life points : 40 > 50
- Ross Up collect : -50 > -30
- Nerf bonus damage from enemy charge: +18 > +10 damage
- Charging enemies: An enemy who begins a charge locks the charge position (easier to dodge), and prepares his charge for 1 second.
- Correction on Boss Waves, waves are unique depending on the boss
- When you obtain a new weapon or upgrade it, its cooldown returns to between 1 and 3 seconds
- Tower craft damage nerf : 4 > 3
- Dash Fox craft damage up : 4 > 5 and ratio : 8% > 10%

- Ev-ie's achievement has been revised to be feasible: 10/15/30

[h3]DEBUG[/h3]
- Debug on the display of the item and the weapon unlocked thanks to the Gacha Drop system.
- Correction to the description of the Crafter (Gacha Fighter)
- Correction to the description of the Ross (Gacha Fighter)
- Debug success linked to the max item level in your runs (You need a large stock of items)
- Debug on angle offset on projectiles on odd numbers

[h3]INTERFACE [/h3]
- Added a display on items when they are used for a craft
- Correction on the display of item levels on the item choice
- Added a visual preview of enemy charges
- Correction to the display of bans on the upgrade panel

PATCH 0.1.07.4.Early Access

[h3]BALANCING[/h3]
- The machine gun nerf: its damage is reduced by 0.5, its power progression is divided by 2

[h3]DEBUG:[/h3]
- Debug of achievement titles on the end-of-game panel
- Debug items and weapons unlocked with the Gacha system, you will have them on mission!
- Bug fix on black items not unlocked by the Gacha system (Sometimes they were unlocked items)
- Bug fix on the end of mission panel, on weapon damage recaps (Correction on the last weapon)
- Bug fix on the tooltip, text size
- Bug fix on the tooltip, the names of the item stats
- The boxing glove dash can no longer work if the closest enemy is in the background.
- Bug fix on gacha Fighter unlocked ! Abby's return ! In the gacha fighter selection menu

A big thank you for all your feedback on discord and Steam,
We are sorry for the small bugs encountered, we are doing our best to correct everything. Thank you for all your feedback, it’s a big help !

PATCH 0.1.07.3.Early Access

[h3]BALANCING[/h3]
- The machine gun nerf: Its price has been increased by 1 as well as its damage ratio compared to the critical.
- The cute turret nerf: Its damage has been reduced by 1, the cooldown for placing a tower has been increased by 1 second.

[h3]INTERFACE:[/h3]
- Poison damage is now displayed on the victory screen
- If you have not unlocked the items, they will be black in the crafting recap (We still have work on it to improve clarity)


[h3]DEBUG:[/h3]
- The time has been extended to block gamepad input during the Craft animation
- Damage from turret projectiles is taken into account for damage recap (before it took the first weapon into account)
- Improvements to item and weapon bans work
- Changes to the names of upgrades in the talent tree. Also indicates the next stat improvement.
- Gacha Fighters achievements: Correction, they all work.
- Boss achievements also work.
- The boxing glove dash can no longer work if the closest enemy is in the background.
- When you finish a run, the gacha fighter no longer moves in one direction, it will remain static
- In gacha pull you will always have a reward, there was 7.3% of getting nothing, this is no longer the case. (The drop of a new weapon has been increased)
- When using a ban, the tooltip of the selected weapon disappears

A big thank you for all your feedback on discord and Steam,

#8 πŸ’–0.1.07.2.EarlyAccess πŸ’–

Here is the patch note of the first big content update of Gacha Fever early access, we are so happy, especially since we were late, there was a problem on the Steam side with the validation of the Build and we are sincerely sorry.



But it is good ! The update is here! A big thank you to all of you Don't hesitate to give us feedback on our discord or on Steam, it helps us a lot!
We still have a lot of work for this early access, but thanks to you we are moving forward so quickly and well !
- Added difficulty level 2 ! (Unlockable when your account is level 5+)
- New environment: The beach (Unlockable when your account is level 5+)
- 2 new elite enemies in each environment (6 in total), elite enemies appear randomly depending on the difficulty level and the wave level.

[h2]The Beach :[/h2] (Unlockable when your account is level 5+)
- The enemies are stronger, dangerous !
- The exp and corner gain is reduced... What is strong in this environment then ?!
- The weapon purchase phase in the HUB is not limited! Players have asked for it and we agree that it is important to add it, but we wanted to keep this limit on other environments, and push the player to create a strategic path when choosing the environment.
- So you can collect a lot of coins to choose the beach to make a large number of purchases.
- Cool new music for the beach !
- Not 2 as expected, but 3 new bosses appear with the beach !



[h3]DIFFICULTY LEVEL : [/h3]
- Enemies have more health points! The progression of their life points depending on the wave level is increased.
- They are more numerous.
- Elite enemies are more numerous and can appear more often.
- Your account's exp gain is increased in this difficulty mode: multiplied by 2 ! Lots of gacha drops !

[h3]GACHA FIGHTERS : [/h3]
- The crafter joins the gacha fighters! A hero linked to cute summon turrets
- With the debug of 2 gacha fighters, two new heroes are available !

[h3]DEBUG[/h3]
- Debug on bosses when we do two of the same boss in a run
- Debug critical hit math formula ! Your luck will be well linked to the critical stat
- Debug on the gacha system: The two heroes: Ev-ie and Abby are unlockable
- The backup takes into account changes to the sound volumes !
- The gacha drop will always give you something! No more empty drops!

[h3]WEAPONS / ITEMS : [/h3]
- The basic weapon pull has been modified taking into account player feedback: 2 new summon weapons will be in the basic weapon pull.
- 6 new weapons (Including a mega super bomb !)
- Weapons with new mechanics ! Targeting: The projectiles will be directed according to your mouse / second joystick (We still have some polish to do on it)
- A new weapon : The buff, a weapon that can be activated like the dash, will give you a powerful buff temporarily (We still have some polish to do on it)
- 6 New items to unlock in the even more powerful gacha drop !
- Ban system for available items and weapons, ban the items you don't want and increase the chances of coming across the ones you want !
- Balancing on certain weapons (The minigun has just been nerfed)
- Fish damage is displayed in the recaps ! Do a Poison Build !
- The price of weapons has been increased depending on their level, the price progression has changed
- We can no longer have duplicate items and weapons in the choices! It's easier to find the items you want !

[h3]ENEMY[/h3]
- 8 new enemies for the beach
- 1 new enemy for the arcade
- The energy orbs (Timothy's orbs) are bigger, and can now explode !
- Elite enemies have abilities that can make them more dangerous ! (2 per sector)

OTHER :
- Changes on the success panel! Visual, divided into several pages.
- On the improvement panel: Two new improvements: Item and weapon bans
- New Steam Achievements !
- The level requirements for hero achievements have been reduced from 80 to 70 !



https://store.steampowered.com/app/2673310/Gacha_Fever/



And we're working on new music for the BOSS !

Discord : https://discord.gg/U6RTzBbYbZ


We will monitor your feedback, small debug and balancing updates will arrive.
Thank you !!

Late for the update... We are waiting for the SMS from Steam

We were unable to update, Steam must send us an SMS to validate the build..
Everything is ready for the update.
We are sincerely sorry, we are trying to do our best.

We will update as soon as we have access to Steam

Thank you for your wait :)