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Gacha Fever News

PATCH 1.2.86 : Debugtooltip display

[h3]DEBUG :[/h3]
- Debug of the display of the tooltips that remained displayed after a menu, or the HUB.
This is caused after the polish of the item / stat buttons for the gamepad / mouse controller version, this is corrected, thank you for your feedback

PATCH 1.2.85 : Quality of Life / Debug Interface Button

[h3]INTERFACE / DEBUG :[/h3]
- Debug of highlighted buttons that remained active while the player targets another element with his mouse. (Conflict, problem that came via the fix, polish for the gamepad version) We are sorry for mouse/keyboard players, this is finally fixed

PATCH 1.2.84 : Quality of Life ! And Poison Friend !

[h3]BALANCING :[/h3]
- Buddy summon weapons are affected by the Poison Idol bonus effect. You can now test a Poison - Summon build.
- The black stars that can spawn in the temple or by the Boss Messenger of the void, are no longer targets for your weapons, the weapons will no longer take them into account on the list of potential targets. This reduces the risk of suicide with the weapon : Boxing gloves.
Be careful though, as a reminder: the black stars when they explode destroy the Gacha Fighter in one hit !

[h3]INTERFACE :[/h3]
- Added the tooltip of the Mad Axe weapon, at the end of the description the total stack of damage bonuses offered by the weapon. (+XX)
- Added to the pause menu, displaying at the bottom left of the screen the list of all items and gold items that are banned.

[h3]GRAPHICS :[/h3]
- Bloom level has been slightly reduced
- Light level around the hero has been slightly lowered

PATCH 1.2.83 : Debug minion spawn bonus and add resolution

DEBUG :
- Debug minion spawn bonus, the minion build is much more powerful, the bug was happening often, which had the effect of not giving a spawn number bonus. This is fixed !
- Added 1536x1024 resolution, fixed interface issues related to resolutions

PATCH 1.2.82 : Debug Sound ! And balancing on the limited area

[h3]BALANCING :[/h3]
- The radius of the play area has been slightly increased by 15%
- Playground area shrinkage speed reduced by 17%

[h3]DEBUG :[/h3]
- Sound debug, music that restarts when returning to the menu after a game while the player has muted the music.
- Debug music temporarily cutting out when there are many sounds playing in a short time. Like when the player is in the melee, when he gets hit by 100+ enemies.
- Minor fix for collision issue in arcade map.