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PATCH 1.3.06 : Balancing

[h3]BALANCING[/h3]
This new system allows for better long-term balancing and a more readable difficulty curve for players.
Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game
📊 New Difficulty Balancing – Enemy Health Progression 📊
1 Very easy start – onboarding phase
2 Gentle progression begins
5 First curve bump
10 End of first scaling tier
11 New tier begins – health rises faster
15 Stable increase – still manageable
20 Infinite mode begins – challenge builds
25 Progression continues steadily
27 Controlled curve before late game
30+ Difficulty scales up gradually
-> 50 ːsteamthisː ːsteamthisː ːsteamthisː

[h3]DEBUG[/h3]
- Debug cursed/black orbs, which sometimes get stuck at the end of a wave, which stays for the next ones.

PATCH 1.3.05 : Debug leaderboard season 1

[h3]DEBUG[/h3]
- Debugging the Season 1 leaderboard and score saving.
- Improved the leaderboard saving system.

Now you just have to launch the game, and you can see on each season the good score

Many thanks to the Season 1 Gacha Fighter King, ZFE, who helped us a lot with feedback.
Thanks again to him !

PATCH 1.3.04 : Debug

[h3]DEBUG[/h3][p]- Debug of the flamethrower, it is now also directed with the mouse for movement like the joystick and the keyboard [/p][p]- Debug the display of the ban items tooltip in the menu which remains blocked [/p][p]- Debug Season 1 Ranking Save[/p][p]- Fixed the text of the blue fish (its name was previously octopus, conflict with another item)[/p][p]- Fixed the description text of the new character Ducktor Flame[/p]

PATCH 1.3.03 : Debug

[h3]DEBUG[/h3][p]- Debug the gacha machine indicator arrow that disappeared[/p][p] - Debug the Codex if it is open in game[/p][p] - Debug of the talent tree, points that were saved but not used / activated[/p][p] - Debug placement of the number of selected items/weapons [/p][p]- Improved the end game panel, debug on the Gacha Ball / End Game button[/p][p][/p][h3]BALANCING[/h3][p]Reduced enemy HP gain threshold every 4 levels by 5% (exponential curve)[/p]

PATCH 1.3.01 : New Season ! New Gacha Fighter !

A new playable character
2 devastating new weapons (🔥 including the flamethrower !)
4 new items + 4 new GOLD items to craft :Crafter:
Full item & gold crafting rebalance
A completely reworked Codex system, now you can choose what weapons & items appear in your runs !
Full difficulty rebalance
Infinite mode revamped
New tooltips, clearer weapon types, better info
A new save system & soft leaderboard reset for the new season !

[h3]For more information, please watch our Event[/h3]
https://store.steampowered.com/news/app/2673310/view/545615175941619846