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Gacha Fever News

PATCH 1.0.9.64 : Debug Minor

[h3]DEBUG[/h3]
- Minor debug on the interface, buttons, text size.
- Fixed item names in FR with "oe"
- Critical hit multiplier bonus damage is displayed on the character sheet during the item choice phase.
- The number of disco balls depends on the projectile stat. (Sometimes, at the start of a run, the number of disco balls was not affected by the changes, pencil bonus, this is corrected)

#19 ๐Ÿ’– INDIE DEV DAY ! ๐Ÿ’–

๐ŸŽ‰ We were at Indie Dev Day in Barcelona! ๐ŸŽ‰

It was an amazing experience to be part of this event, both in person and on Steam! ๐Ÿ™Œ



๐Ÿ’ฌ Meeting other developers, sharing our experiences and ideas, felt like a summer camp atmosphere. We loved it! Of course, there was a lot of fatigue, but it was totally worth it! ๐Ÿ˜„

๐ŸŽฎ We also had the chance to meet Spanish players and talk to them directly. Your feedback, whether on Steam or in person, really helps us improve the game.
We distributed Gacha Fever stickers on our stand, the players really liked it !

โœจ We've already started integrating some of your ideas and suggestions into our upcoming updates, thanks to the feedback we received both online and at the event!

A huge thank you to everyone who stopped by to see us, and to the event organizers! ๐ŸŽ‰ We're heading back with tons of motivation and lots of new ideas to keep improving the game.

We also took the opportunity to discover some amazing indie games. Honestly, it was incredible! I think this is the best event we've ever participated in, with the perfect balance between professionals and players.

Long live indie games! ๐Ÿ™Œ

https://store.steampowered.com/app/2673310/Gacha_Fever/




PATCH 1.0.9.63 : Post Indie Dev Day

[h3]BALANCING[/h3]
- Nerf of the Crazy Ax: 5% chance of applying the buff effect when killing enemies.
- Light soda rage up: 25% damage bonus => 30%
(Why not more? We find the weapon's effect already very powerful, especially since it increases depending on the level of the soda's rage)
- The exp required is greatly reduced. It's easier now to gain levels.
Thank you very much for all your feedback on balancing and the progression system. You are right, it should not be too long, that was not at all our intentions. (especially due to a lack of time on it, so many thanks for your feedback)

[h3]GRAPHICS[/h3]
- Changed the visual of the Crazy Ax so that it is more faithful to its icon.

[h3]DEBUG[/h3]
- There is no longer a crash when you click on the random selection button in Gacha Fighter if you only have Maggi available.
- Minor corrections to the letters on the font.
- Minor corrections to item names, weapons, descriptions.
- Minor fixes to character movement
- Debug when launching loading which increased the required XP only on the current level. (The bug is fixed)

We still have other corrections and adjustments coming.

PATCH 1.0.9.6 : Background playback mode

[h3]DEBUG[/h3]
- Debug of Gacha System item names.
- Debug tooltips position depending on screen size
- The end of run choice buttons have been repositioned towards the bottom of the screen.
- The zone alert sound is activated in the event of victory.
- Debug the position of the character's direction based on his movements

[h3]OPTIONS[/h3]
- Added the option: Play the game in the background, allows you to have the music, the game continues.

PATCH 1.0.9.52 BALANCING AND DEBUG GAMEPAD

[h3]BALANCING[/h3]
- The price of Gacha Ball items from the crafter in crafting time have been increased slightly by 10.
- When you select your level in the selection menu. The base level, street slime can no longer have the type of reward: Purchase of items instead of weapons. (We did this because it was not practical for new players)
- Price of items instead of weapons (the walki-talki reward) is reduced: the price was multiplied by 4 depending on the current wave, it is now multiplied by 2

[h3]DEBUG[/h3]
- Minor debug on the weapon and item selection buttons (linked with the mouse pointing to an item in addition to the gamepad selection).

[h3]LOCALIZATIONS[/h3]
- When changing languages โ€‹โ€‹after opening the talent tree, updates the translations.
- Added the translation: "max" in talent points, when the player reaches the maximum points.