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Gacha Fever News

#8 💖0.1.07.2.EarlyAccess 💖

Here is the patch note of the first big content update of Gacha Fever early access, we are so happy, especially since we were late, there was a problem on the Steam side with the validation of the Build and we are sincerely sorry.



But it is good ! The update is here! A big thank you to all of you Don't hesitate to give us feedback on our discord or on Steam, it helps us a lot!
We still have a lot of work for this early access, but thanks to you we are moving forward so quickly and well !
- Added difficulty level 2 ! (Unlockable when your account is level 5+)
- New environment: The beach (Unlockable when your account is level 5+)
- 2 new elite enemies in each environment (6 in total), elite enemies appear randomly depending on the difficulty level and the wave level.

[h2]The Beach :[/h2] (Unlockable when your account is level 5+)
- The enemies are stronger, dangerous !
- The exp and corner gain is reduced... What is strong in this environment then ?!
- The weapon purchase phase in the HUB is not limited! Players have asked for it and we agree that it is important to add it, but we wanted to keep this limit on other environments, and push the player to create a strategic path when choosing the environment.
- So you can collect a lot of coins to choose the beach to make a large number of purchases.
- Cool new music for the beach !
- Not 2 as expected, but 3 new bosses appear with the beach !



[h3]DIFFICULTY LEVEL : [/h3]
- Enemies have more health points! The progression of their life points depending on the wave level is increased.
- They are more numerous.
- Elite enemies are more numerous and can appear more often.
- Your account's exp gain is increased in this difficulty mode: multiplied by 2 ! Lots of gacha drops !

[h3]GACHA FIGHTERS : [/h3]
- The crafter joins the gacha fighters! A hero linked to cute summon turrets
- With the debug of 2 gacha fighters, two new heroes are available !

[h3]DEBUG[/h3]
- Debug on bosses when we do two of the same boss in a run
- Debug critical hit math formula ! Your luck will be well linked to the critical stat
- Debug on the gacha system: The two heroes: Ev-ie and Abby are unlockable
- The backup takes into account changes to the sound volumes !
- The gacha drop will always give you something! No more empty drops!

[h3]WEAPONS / ITEMS : [/h3]
- The basic weapon pull has been modified taking into account player feedback: 2 new summon weapons will be in the basic weapon pull.
- 6 new weapons (Including a mega super bomb !)
- Weapons with new mechanics ! Targeting: The projectiles will be directed according to your mouse / second joystick (We still have some polish to do on it)
- A new weapon : The buff, a weapon that can be activated like the dash, will give you a powerful buff temporarily (We still have some polish to do on it)
- 6 New items to unlock in the even more powerful gacha drop !
- Ban system for available items and weapons, ban the items you don't want and increase the chances of coming across the ones you want !
- Balancing on certain weapons (The minigun has just been nerfed)
- Fish damage is displayed in the recaps ! Do a Poison Build !
- The price of weapons has been increased depending on their level, the price progression has changed
- We can no longer have duplicate items and weapons in the choices! It's easier to find the items you want !

[h3]ENEMY[/h3]
- 8 new enemies for the beach
- 1 new enemy for the arcade
- The energy orbs (Timothy's orbs) are bigger, and can now explode !
- Elite enemies have abilities that can make them more dangerous ! (2 per sector)

OTHER :
- Changes on the success panel! Visual, divided into several pages.
- On the improvement panel: Two new improvements: Item and weapon bans
- New Steam Achievements !
- The level requirements for hero achievements have been reduced from 80 to 70 !



https://store.steampowered.com/app/2673310/Gacha_Fever/



And we're working on new music for the BOSS !

Discord : https://discord.gg/U6RTzBbYbZ


We will monitor your feedback, small debug and balancing updates will arrive.
Thank you !!

Late for the update... We are waiting for the SMS from Steam

We were unable to update, Steam must send us an SMS to validate the build..
Everything is ready for the update.
We are sincerely sorry, we are trying to do our best.

We will update as soon as we have access to Steam

Thank you for your wait :)

#7 💖 GACHA FEVER Roadmap

[h2]Here is our roadmap[/h2]

We are working on content, debugging, the gamepad version, the user experience.
Here is the Gacha Fever early access roadmap




A big thank you to all of your feedback helps us a lot!


Steam page : https://store.steampowered.com/app/2673310/Gacha_Fever/
Discord : https://discord.gg/U6RTzBbYbZ

[previewyoutube][/previewyoutube]

Milkshake Games

PATCH 0.1.06.0.Early Access

[h3]BALANCING[/h3]
Change on the waves, after internal feedback but also with you! Many thanks for your feedback!
We made a change to the enemy spawn!

The enemies spawn less often and vary, it is no longer a constant spawn, there are also fewer spawns.
(A chance between 0.5 sec and 2.5 sec)

A very interesting addition to our waves:
Spawn waves, a large number of enemies: 10 + the level of the wave. This large wave of enemies will appear every 20 to 40 seconds between two large waves.
We really like it, it's not perfect, there's still work to do. But we are on the right direction.

So less constant enemies, but sometimes large waves of enemies.

[h3]INTERFACE:[/h3]
Change to the weapon choice interfaces, we have deleted certain stats to make it more understandable quickly. (WIP)
- Display if the weapon gives a condition effect like Poison or Ice.


[h3]DEBUG:[/h3]
If you win the coins or purple coins you will really earn them in your account. Bug fixed !


A big thank you for all your feedback on discord and Steam, it's really a big help, and we are very lucky to have your positive and negative feedback ! You take up a lot of your time

PATCH 0.1.05.92.Early Access

This is the last small bug fix patch, the next patch will be a bigger update with content

DEBUG
- Correction on the victory screen with the title text
- Correction on the defeat screen if you left the mission from the menu
- Enemies no longer attack us during this defeat screen.
- We can no longer have negative gold, arrives with the character Abaster.
- Boss screen animation transition improved
- Improved craft time screen animation transition
- Slightly improved level selection panel
- If you have the same boss twice, he is no longer blocked, is no longer considered already dead