PATCH 1.2.7 : Balancing and debug interface
[h3]BALANCING :[/h3]
- Enemy damage has been increased depending on the wave level, in infinite mode: the bonus damage on enemies is much greater.
- The laser, the antenna: The maximum number of units that can be hit by the rebound is up: 8>10
[h3]DEBUG :[/h3]
- Debug negative golds displayed on the victory screen, the total golds correspond to your gold recovered throughout the game.
- Debug of death linked to gold items which inflict damage per second on the player. (Linked to the change in the damage formula this bug has returned, it is fixed again)
- Minor correction to hero and weapon tooltip texts
[h3]INTERFACE :[/h3]
- Added a current player stat display corresponding to the weapon ratio stat. (During the weapon purchase phase)
- Added the recap of crafts during the purchase phase of items with gold with the Walkie Talkie reward type
- Added weapon level to victory screen recap
- Enemy damage has been increased depending on the wave level, in infinite mode: the bonus damage on enemies is much greater.
- The laser, the antenna: The maximum number of units that can be hit by the rebound is up: 8>10
[h3]DEBUG :[/h3]
- Debug negative golds displayed on the victory screen, the total golds correspond to your gold recovered throughout the game.
- Debug of death linked to gold items which inflict damage per second on the player. (Linked to the change in the damage formula this bug has returned, it is fixed again)
- Minor correction to hero and weapon tooltip texts
[h3]INTERFACE :[/h3]
- Added a current player stat display corresponding to the weapon ratio stat. (During the weapon purchase phase)
- Added the recap of crafts during the purchase phase of items with gold with the Walkie Talkie reward type
- Added weapon level to victory screen recap